#include "inv_inc_invfunc" #include "inv_invokehook" #include "prc_alterations" void main() { //Declare major variables //Get the object that is exiting the AOE object oTarget = GetExitingObject(); int bValid = FALSE; effect eAOE; if(GetHasSpellEffect(INVOKE_WALL_OF_GLOOM, oTarget)) { //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE) && bValid == FALSE) { if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) { //If the effect was created by either half of Fog from the Void if(GetEffectSpellId(eAOE) == INVOKE_WALL_OF_GLOOM) { RemoveEffect(oTarget, eAOE); bValid = TRUE; } } //Get next effect on the target eAOE = GetNextEffect(oTarget); } } }