/* Incarnate Detect Opposition */ #include "moi_inc_moifunc" void main() { object oMeldshaper = OBJECT_SELF; int nSpell; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_LAWFUL && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_NEUTRAL) nSpell = SPELL_DETECT_CHAOS; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_CHAOTIC && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_NEUTRAL) nSpell = SPELL_DETECT_LAW; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_NEUTRAL && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_GOOD) nSpell = SPELL_DETECT_EVIL; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_NEUTRAL && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_EVIL) nSpell = SPELL_DETECT_GOOD; ActionDoCommand(SetLocalInt(oMeldshaper, "SpellIsSLA", TRUE)); ActionCastSpell(nSpell, GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_INCARNATE, -1), 0, 0, METAMAGIC_NONE, CLASS_TYPE_INVALID, FALSE, FALSE, OBJECT_INVALID, FALSE); ActionDoCommand(DeleteLocalInt(oMeldshaper, "SpellIsSLA")); }