/* 3/1/21 by Stratovarius Incandescent Ray (Su): Beginning at 5th level, you can channel incarnum into a ray of pure, brilliant soul energy at will. Using this ability is a standard action; you must make a successful ranged touch attack to hit your target. The incandescent ray has a range of 60 feet and deals 1d8 points of damage per point of essentia invested in this ability */ #include "moi_inc_moifunc" #include "prc_inc_sp_tch" void main() { object oMeldshaper = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_INCANDESCENT_RAY); effect eLink; if (nEssentia) { effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); effect eRay = EffectBeam(VFX_BEAM_ODD, OBJECT_SELF, BODY_NODE_HAND); int iAttackRoll = 0; if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAY_OF_FROST)); iAttackRoll = PRCDoRangedTouchAttack(oTarget); if(iAttackRoll > 0) { // perform ranged touch attack and apply sneak attack if any exists ApplyTouchAttackDamage(oMeldshaper, oTarget, iAttackRoll, d8(nEssentia), DAMAGE_TYPE_POSITIVE); //Apply the VFX impact and damage effect SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE); } } }