//::////////////////////////////////////////////// //:: Meldshaper Shape Soulmeld choice script //:: moi_meldshapecnv //::////////////////////////////////////////////// /* @author Stratovarius - 2019.12.21 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "moi_inc_moifunc" #include "prc_inc_dragsham" #include "inc_dynconv" ////////////////////////////////////////////////// /* Constant defintions */ ////////////////////////////////////////////////// const int STAGE_SELECT_CHAKRA = 0; const int STAGE_SELECT_MELD = 1; const int STAGE_CONFIRM_SELECTION = 2; const int CHOICE_BACK_TO_LSELECT = -1; const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:" const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?" const int STRREF_YES = 4752; // "Yes" const int STRREF_NO = 4753; // "No" const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE const int DEBUG_LIST = FALSE; ////////////////////////////////////////////////// /* Function defintions */ ////////////////////////////////////////////////// void PrintList(object oMeldshaper) { string tp = "Printing list:\n"; string s = GetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Head"); if(s == ""){ tp += "Empty\n"; } else{ tp += s + "\n"; s = GetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Next_" + s); while(s != ""){ tp += "=> " + s + "\n"; s = GetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Next_" + s); } } DoDebug(tp); } /** * Creates a linked list of entries that is sorted into alphabetical order * as it is built. * Assumption: mystery names are unique. * * @param oMeldshaper The storage object aka whomever is gaining powers in this conversation * @param sChoice The choice string * @param nChoice The choice value */ void AddToTempList(object oMeldshaper, string sChoice, int nChoice) { if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice)); if(DEBUG_LIST) PrintList(oMeldshaper); // If there is nothing yet if(!GetLocalInt(oMeldshaper, "PRC_MeldshapeConvo_ListInited")) { SetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Head", sChoice); SetLocalInt(oMeldshaper, "PRC_MeldshapeConvo_List_" + sChoice, nChoice); SetLocalInt(oMeldshaper, "PRC_MeldshapeConvo_ListInited", TRUE); } else { // Find the location to instert into string sPrev = "", sNext = GetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Head"); while(sNext != "" && StringCompare(sChoice, sNext) >= 0) { if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext))); sPrev = sNext; sNext = GetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Next_" + sNext); } // Insert the new entry // Does it replace the head? if(sPrev == "") { if(DEBUG_LIST) DoDebug("New head"); SetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Head", sChoice); } else { if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'"); SetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Next_" + sPrev, sChoice); } SetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Next_" + sChoice, sNext); SetLocalInt(oMeldshaper, "PRC_MeldshapeConvo_List_" + sChoice, nChoice); } } /** * Reads the linked list built with AddToTempList() to AddChoice() and * deletes it. * * @param oMeldshaper A PC gaining powers at the moment */ void TransferTempList(object oMeldshaper) { string sChoice = GetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Head"); int nChoice = GetLocalInt (oMeldshaper, "PRC_MeldshapeConvo_List_" + sChoice); DeleteLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Head"); string sPrev; if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice)); while(sChoice != "") { // Add the choice AddChoice(sChoice, nChoice, oMeldshaper); // Get next sChoice = GetLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Next_" + (sPrev = sChoice)); nChoice = GetLocalInt (oMeldshaper, "PRC_MeldshapeConvo_List_" + sChoice); if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'"); // Delete the already handled data DeleteLocalString(oMeldshaper, "PRC_MeldshapeConvo_List_Next_" + sPrev); DeleteLocalInt (oMeldshaper, "PRC_MeldshapeConvo_List_" + sPrev); } DeleteLocalInt(oMeldshaper, "PRC_MeldshapeConvo_ListInited"); } /** * Enforces aligned soulmelds restrictions for Incarnate and Soulborn * * @param oMeldshaper A PC gaining powers at the moment */ int SoulmeldAlignmentCheck(object oMeldshaper, int nMeld, int nClass) { int nLaw, nChaos, nGood, nEvil; if (GetHasDescriptor(nMeld, DESCRIPTOR_GOOD)) nGood = TRUE; if (GetHasDescriptor(nMeld, DESCRIPTOR_EVIL)) nEvil = TRUE; if (GetHasDescriptor(nMeld, DESCRIPTOR_LAWFUL)) nLaw = TRUE; if (GetHasDescriptor(nMeld, DESCRIPTOR_CHAOTIC)) nChaos = TRUE; int nReturn = TRUE; if (nClass == CLASS_TYPE_SOULBORN) { // Check the four possible alignments if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_CHAOTIC && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_EVIL && (nGood || nLaw)) nReturn = FALSE; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_CHAOTIC && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_GOOD && (nEvil || nLaw)) nReturn = FALSE; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_LAWFUL && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_GOOD && (nChaos || nEvil)) nReturn = FALSE; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_LAWFUL && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_EVIL && (nGood || nChaos)) nReturn = FALSE; } if (nClass == CLASS_TYPE_INCARNATE) { // If any alignment doesn't match, it's a fail if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_CHAOTIC && (nGood || nLaw || nEvil)) nReturn = FALSE; if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_LAWFUL && (nGood || nChaos || nEvil)) nReturn = FALSE; if (GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_GOOD && (nChaos || nLaw || nEvil)) nReturn = FALSE; if (GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_EVIL && (nChaos || nLaw || nGood)) nReturn = FALSE; } // The feat allows non-evil (but not good) to use these melds if(GetAlignmentGoodEvil(oMeldshaper) != ALIGNMENT_GOOD && GetHasFeat(FEAT_NECROCARNUM_ACOLYTE) && GetIsNecrocarnumMeld(nMeld)) nReturn = TRUE; return nReturn; } /** * Enforces Dragonblooded soulmelds restrictions * * @param oMeldshaper A PC gaining powers at the moment */ int DragonbloodedCheck(object oMeldshaper, int nMeld) { if (nMeld == MELD_CLAW_OF_THE_WYRM || nMeld == MELD_DRAGON_MANTLE || nMeld == MELD_DRAGON_TAIL || nMeld == MELD_DRAGONFIRE_MASK || nMeld == MELD_ELDER_SPIRIT ) { // If it's a dragonblooded meld and the meldshaper isn't, return false if (!GetIsDragonblooded(oMeldshaper)) return FALSE; } return TRUE; } void main() { object oMeldshaper = GetPCSpeaker(); int nValue = GetLocalInt(oMeldshaper, DYNCONV_VARIABLE); int nStage = GetStage(oMeldshaper); int nClass = GetMeldshapingClass(oMeldshaper); string sMeldFile = GetMeldFile(); // Check which of the conversation scripts called the scripts if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort return; if(nValue == DYNCONV_SETUP_STAGE) { if(DEBUG) DoDebug("moi_meldshapecnv: Running setup stage for stage " + IntToString(nStage)); // Check if this stage is marked as already set up // This stops list duplication when scrolling if(!GetIsStageSetUp(nStage, oMeldshaper)) { if(DEBUG) DoDebug("moi_meldshapecnv: Stage was not set up already"); if(nStage == STAGE_SELECT_CHAKRA) { if(DEBUG) DoDebug("moi_meldshapecnv: Building chakra selection"); int nMeldCount = GetMaxShapeSoulmeldCount(oMeldshaper, nClass); SetHeader("You are shaping soulmelds as a "+GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", nClass)))+".\n\n"+"Choose the chakra you wish to fill with a soulmeld. You can only shape one soulmeld that occupies this chakra."); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_CROWN , nClass)) AddChoice("Crown", CHAKRA_CROWN , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_FEET , nClass)) AddChoice("Feet", CHAKRA_FEET , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_HANDS , nClass)) AddChoice("Hands", CHAKRA_HANDS , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_ARMS , nClass)) AddChoice("Arms", CHAKRA_ARMS , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_BROW , nClass)) AddChoice("Brow", CHAKRA_BROW , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_SHOULDERS, nClass)) AddChoice("Shoulders", CHAKRA_SHOULDERS, oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_THROAT , nClass)) AddChoice("Throat", CHAKRA_THROAT , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_WAIST , nClass)) AddChoice("Waist", CHAKRA_WAIST , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_HEART , nClass)) AddChoice("Heart", CHAKRA_HEART , oMeldshaper); if (!GetIsChakraUsed(oMeldshaper, CHAKRA_SOUL , nClass)) AddChoice("Soul", CHAKRA_SOUL , oMeldshaper); // Only show the double chakra if the basic one is already used up if (GetIsChakraUsed(oMeldshaper, CHAKRA_CROWN , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_CROWN , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_CROWN , oMeldshaper)) AddChoice("Double Crown", CHAKRA_DOUBLE_CROWN , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_FEET , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_FEET , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_FEET , oMeldshaper)) AddChoice("Double Feet", CHAKRA_DOUBLE_FEET , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_HANDS , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_HANDS , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_HANDS , oMeldshaper)) AddChoice("Double Hands", CHAKRA_DOUBLE_HANDS , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_ARMS , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_ARMS , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_ARMS , oMeldshaper)) AddChoice("Double Arms", CHAKRA_DOUBLE_ARMS , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_BROW , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_BROW , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_BROW , oMeldshaper)) AddChoice("Double Brow", CHAKRA_DOUBLE_BROW , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_SHOULDERS, nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_SHOULDERS, nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_SHOULDERS, oMeldshaper)) AddChoice("Double Shoulders", CHAKRA_DOUBLE_SHOULDERS, oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_THROAT , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_THROAT , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_THROAT , oMeldshaper)) AddChoice("Double Throat", CHAKRA_DOUBLE_THROAT , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_WAIST , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_WAIST , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_WAIST , oMeldshaper)) AddChoice("Double Waist", CHAKRA_DOUBLE_WAIST , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_HEART , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_HEART , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_HEART , oMeldshaper)) AddChoice("Double Heart", CHAKRA_DOUBLE_HEART , oMeldshaper); if (GetIsChakraUsed(oMeldshaper, CHAKRA_SOUL , nClass) && !GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_SOUL , nClass) && GetHasFeat(FEAT_DOUBLE_CHAKRA_SOUL , oMeldshaper)) AddChoice("Double Soul", CHAKRA_DOUBLE_SOUL , oMeldshaper); // Set the next, previous and wait tokens to default values SetDefaultTokens(); // Set the convo quit text to "Abort" SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO)); } // meld selection stage else if(nStage == STAGE_SELECT_MELD) { if(DEBUG) DoDebug("moi_meldshapecnv: Building level selection"); int nMeldCount = GetMaxShapeSoulmeldCount(oMeldshaper, nClass); SetHeader("Choose the soulmeld to shape. You can shape "+IntToString(nMeldCount)+" soulmelds in total. You have "+IntToString(nMeldCount - GetTotalShapedMelds(oMeldshaper, nClass))+" remaining"); int nChakra = DoubleChakraToChakra(GetLocalInt(oMeldshaper, "nChakra")); string sSpell, sChakra, sClass; int i; for(i = 0; i < 100 ; i++) { sSpell = Get2DACache(sMeldFile, "SpellID", i); sChakra = Get2DACache(sMeldFile, ChakraToString(nChakra), i); sClass = GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", nClass))); int nMeld = StringToInt(sSpell); if (nClass == CLASS_TYPE_SPINEMELD_WARRIOR) sClass = "Spinemeld"; //Done this way because the class name and column title can't match otherwise int nTest = StringToInt(Get2DACache(sMeldFile, sClass, i)); //if (DEBUG) DoDebug("sSpell: "+sSpell+" sChakra: "+sChakra+" sClass: "+sClass+" nTest: "+IntToString(nTest)); if (DEBUG) DoDebug("sChakra: "+sChakra+" nChakra: "+IntToString(nChakra)); // Non-blank row, not shaped already, it can be attached to the chosen Chakra, and it's for the right class, and it doesn't contradict alignment if(nTest && sSpell != "" && !GetIsMeldShaped(oMeldshaper, nMeld, nClass) && StringToInt(sChakra) == nChakra && SoulmeldAlignmentCheck(oMeldshaper, nMeld, nClass) && DragonbloodedCheck(oMeldshaper, nMeld)) { AddChoice(GetStringByStrRef(StringToInt(Get2DACache(sMeldFile, "Name", i))), nMeld, oMeldshaper); } } AddChoice("Back to Chakra Selection", CHOICE_BACK_TO_LSELECT, oMeldshaper); // Set the next, previous and wait tokens to default values SetDefaultTokens(); // Set the convo quit text to "Abort" SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO)); } // Selection confirmation stage else if(nStage == STAGE_CONFIRM_SELECTION) { if(DEBUG) DoDebug("moi_meldshapecnv: Building selection confirmation"); // Build the confirmation query string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:" int nSpellId = GetLocalInt(oMeldshaper, "nMeld"); //sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId)))+"\n"; sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "SpellDesc", nSpellId)))+"\n\n"; sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?" SetHeader(sToken); AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oMeldshaper); // "Yes" AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oMeldshaper); // "No" } } // Do token setup SetupTokens(); } else if(nValue == DYNCONV_EXITED) { if(DEBUG) DoDebug("moi_meldshapecnv: Running exit handler"); // End of conversation cleanup DeleteLocalInt(oMeldshaper, "nMeld"); DeleteLocalInt(oMeldshaper, "nChakra"); DeleteLocalInt(oMeldshaper, "FirstMeldDone"); DeleteLocalInt(oMeldshaper, "SecondMeldDone"); DeleteLocalInt(oMeldshaper, "ThirdMeldDone"); DeleteLocalInt(oMeldshaper, "FourthMeldDone"); } else if(nValue == DYNCONV_ABORTED) { // This section should never be run, since aborting this conversation should // always be forbidden and as such, any attempts to abort the conversation // should be handled transparently by the system } // Handle PC response else { int nChoice = GetChoice(oMeldshaper); if(DEBUG) DoDebug("moi_meldshapecnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oMeldshaper) + "'"); if(nStage == STAGE_SELECT_CHAKRA) { if(DEBUG) DoDebug("moi_meldshapecnv: Chakra selected"); SetLocalInt(oMeldshaper, "nChakra", nChoice); nStage = STAGE_SELECT_MELD; MarkStageNotSetUp(STAGE_SELECT_CHAKRA, oMeldshaper); } else if(nStage == STAGE_SELECT_MELD) { if(nChoice == CHOICE_BACK_TO_LSELECT) { if(DEBUG) DoDebug("moi_meldshapecnv: Returning to Chakra selection"); nStage = STAGE_SELECT_CHAKRA; DeleteLocalInt(oMeldshaper, "nChakra"); } else { if(DEBUG) DoDebug("moi_meldshapecnv: Meld selected"); SetLocalInt(oMeldshaper, "nMeld", nChoice); nStage = STAGE_CONFIRM_SELECTION; } MarkStageNotSetUp(STAGE_SELECT_MELD, oMeldshaper); } else if(nStage == STAGE_CONFIRM_SELECTION) { if (nChoice) { ShapeSoulmeld(oMeldshaper, GetLocalInt(oMeldshaper, "nMeld")); MarkMeldShaped(oMeldshaper, GetLocalInt(oMeldshaper, "nMeld"), nClass); SetChakraUsed(oMeldshaper, GetLocalInt(oMeldshaper, "nMeld"), GetLocalInt(oMeldshaper, "nChakra"), nClass); DeleteLocalInt(oMeldshaper, "nMeld"); DeleteLocalInt(oMeldshaper, "nChakra"); } // We have more to go if(GetMaxShapeSoulmeldCount(oMeldshaper, nClass) > GetTotalShapedMelds(oMeldshaper, nClass)) { nStage = STAGE_SELECT_CHAKRA; } else { if (nClass == CLASS_TYPE_INCARNATE) { SetLocalInt(oMeldshaper, "FirstMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_SOULBORN, oMeldshaper)) SetLocalInt(oMeldshaper, "SecondMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper)) SetLocalInt(oMeldshaper, "ThirdMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_SPINEMELD_WARRIOR, oMeldshaper)) SetLocalInt(oMeldshaper, "FourthMeldDone", TRUE); } else if (nClass == CLASS_TYPE_SOULBORN) { SetLocalInt(oMeldshaper, "SecondMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper)) SetLocalInt(oMeldshaper, "ThirdMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_INCARNATE, oMeldshaper)) SetLocalInt(oMeldshaper, "FirstMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_SPINEMELD_WARRIOR, oMeldshaper)) SetLocalInt(oMeldshaper, "FourthMeldDone", TRUE); } else if (nClass == CLASS_TYPE_TOTEMIST) { SetLocalInt(oMeldshaper, "ThirdMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_SOULBORN, oMeldshaper)) SetLocalInt(oMeldshaper, "SecondMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_INCARNATE, oMeldshaper)) SetLocalInt(oMeldshaper, "FirstMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_SPINEMELD_WARRIOR, oMeldshaper)) SetLocalInt(oMeldshaper, "FourthMeldDone", TRUE); } else if (nClass == CLASS_TYPE_SPINEMELD_WARRIOR) { SetLocalInt(oMeldshaper, "FourthMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_SOULBORN, oMeldshaper)) SetLocalInt(oMeldshaper, "SecondMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_INCARNATE, oMeldshaper)) SetLocalInt(oMeldshaper, "FirstMeldDone", TRUE); if (!GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper)) SetLocalInt(oMeldshaper, "ThirdMeldDone", TRUE); } if (GetMeldshapingClass(oMeldshaper) > 0) nStage = STAGE_SELECT_CHAKRA; // We've got another class to go else // We've finished everything { // And we're all done if (GetMaxBindCount(oMeldshaper, CLASS_TYPE_INCARNATE) || GetMaxBindCount(oMeldshaper, CLASS_TYPE_SOULBORN) || GetMaxBindCount(oMeldshaper, CLASS_TYPE_TOTEMIST) || GetMaxBindCount(oMeldshaper, CLASS_TYPE_SPINEMELD_WARRIOR)) { DelayCommand(0.5, AssignCommand(oMeldshaper, ClearAllActions(TRUE))); DelayCommand(0.55, StartDynamicConversation("moi_bindingcnv", oMeldshaper, DYNCONV_EXIT_ALLOWED_SHOW_CHOICE, FALSE, TRUE, oMeldshaper)); } DeleteLocalInt(oMeldshaper, "FirstMeldDone"); DeleteLocalInt(oMeldshaper, "SecondMeldDone"); DeleteLocalInt(oMeldshaper, "ThirdMeldDone"); AllowExit(DYNCONV_EXIT_FORCE_EXIT); } } MarkStageNotSetUp(STAGE_CONFIRM_SELECTION, oMeldshaper); } if(DEBUG) DoDebug("moi_meldshapecnv: New stage: " + IntToString(nStage)); // Store the stage value. If it has been changed, this clears out the choices SetStage(nStage, oMeldshaper); } }