/* 3/1/20 by Stratovarius Flame Cincture Waist Bind Energy attacks are not simply absorbed and dispersed, but instead the energy is bound within the belt, eagerly awaiting release. You can release a blast of fire from your flame cincture equal 1d6 plus 1d6 per point of essentia invested in the meld. A successful Reflex save reduces the damage by half. */ #include "moi_inc_moifunc" void main() { object oMeldshaper = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_FLAME_CINCTURE); int nDice = 1 + nEssentia; int nClass = GetMeldShapedClass(oMeldshaper, MELD_FLAME_CINCTURE); int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, nClass, MELD_FLAME_CINCTURE); int nDC = GetMeldshaperDC(oMeldshaper, nClass, MELD_FLAME_CINCTURE); //Exclude the caster from the damage effects if (oTarget != oMeldshaper) { if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oMeldshaper)) { if (!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl)) { int nDamage = d6(nDice); //Adjust damage based on Reflex Save, Evasion and Improved Evasion nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); if(nDamage > 0) { ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_FIRE), oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget); } } } } }