/* Incarnate Weapon Arms Bind Bands of steel form around your forearms. When you hold your incarnate weapon, a chain of nearly invisible blue incarnum connects it to the steel bracer on your weapon hand, channeling the force of your conviction directly to your weapon. As a move action, you can charge the incarnate weapon with the stunning power of pure conviction. If the next melee attack that you make is successful, the target (as long as at least one component of its alignment is opposed to your devoted alignment) must succeed on a Fortitude saving throw or be stunned for one round. */ #include "moi_inc_moifunc" void main() { int nEvent = GetRunningEvent(); object oMeldshaper = OBJECT_SELF; object oItem; // We aren't being called from any event, instead from EvalPRCFeats if(nEvent == FALSE) { if(!TakeMoveAction(oMeldshaper)) return; oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMeldshaper); IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); AddEventScript(oItem, EVENT_ITEM_ONHIT, "moi_mld_incwpnft", TRUE, FALSE); } else if(nEvent == EVENT_ITEM_ONHIT) { oItem = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); if(DEBUG) DoDebug("moi_mld_incwpnft: OnHit:\n" + "oMeldshaper = " + DebugObject2Str(oMeldshaper) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" + "oTarget = " + DebugObject2Str(oTarget) + "\n" ); if (GetAlignmentLawChaos(oMeldshaper) != GetAlignmentLawChaos(oTarget) || GetAlignmentGoodEvil(oMeldshaper) != GetAlignmentGoodEvil(oTarget)) { if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetMeldshaperDC(oMeldshaper, CLASS_TYPE_INCARNATE, MELD_INCARNATE_WEAPON), SAVING_THROW_TYPE_NONE)) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 6.0); } // Remove the temporary OnHitCastSpell: Unique RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "moi_mld_incwpnft", TRUE, FALSE); RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", 1, DURATION_TYPE_TEMPORARY); }// end if - Running OnHit event }