/* 5/1/20 by Stratovarius Krenshar Mask Totem Bind Your face becomes one with your krenshar mask, so all its muscles move to match your expressions. A ridge of skin around the edge of the mask quivers when you grow angry or enter combat, and a growling edge creeps into your voice. You gain the ability to produce a loud screech (as a standard action) similar to that of a krenshar. In combination with the frightening aspect of the mask, this shriek causes one creature within 30 feet of you to become frightened for 1 round if it fails a Will save. This is a sonic, mind-affecting fear effect. */ #include "moi_inc_moifunc" void main() { object oMeldshaper = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_KRENSHAR_MASK); int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_KRENSHAR_MASK); int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_KRENSHAR_MASK); //Exclude the caster from the effects if (oTarget != oMeldshaper) { if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oMeldshaper)) { if (!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl)) { if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFrightened(), oTarget, 6.0); } } } }