/* 17/10/20 by Stratovarius Necrocarnum Shroud Descriptors: Evil, necrocarnum Classes: Incarnate, soulborn Chakra: Soul or waist Saving Throw: See text A deadening field of necrocarnum radiates from you, filling the air around you with faint, shadowy tendrils. You gain a +1 profane bonus on attack rolls and damage rolls any time a living creature takes damage while adjacent to you. This bonus lasts for 1 round. If a living creature dies while adjacent to you, the bonus instead lasts for a number of rounds equal to the creature’s Hit Dice. Essentia: If you invest essentia in the necrocarnum shroud, the area encompassed by the life-draining field expands. Any living creature who takes damage (or dies) within 5 feet plus 5 feet per point of essentia invested triggers the bonus. Chakra Bind (Soul) While you have necrocarnum shroud bound to your soul chakra, you can take a standard action to strike a living foe with the raw evil of necrocarnum. When you use this ability, you must make a successful melee touch attack against the intended victim. If successful, your touch bestows 1d4 negative levels on the target (Fortitude half). For each negative level bestowed, you gain 1 temporary point of essentia and 5 temporary hit points. The temporary essentia lasts until the end of your next turn. The temporary hit points fade after 1 hour. Chakra Bind (Waist) At the beginning of your turn, any creature within the area of your life-draining field becomes shaken for 1 round (Will negates). */ #include "moi_inc_moifunc" void ShroudPulse(object oMeldshaper); void ShroudShaken(object oMeldshaper); void ShroudPulse(object oMeldshaper) { if (GetHasSpellEffect(MELD_NECROCARNUM_SHROUD, oMeldshaper)) { location lTarget = GetLocation(oMeldshaper); int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_NECROCARNUM_SHROUD); float fDist = 5.0 + nEssentia * 5.0; // Use the function to get the closest creature as a target object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oAreaTarget)) { SetLocalObject(oAreaTarget, "NecrocarnumShroud", oMeldshaper); //Select the next target within the spell shape. oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE); } DelayCommand(1.0, ShroudPulse(oMeldshaper)); } } void ShroudShaken(object oMeldshaper) { if (GetHasSpellEffect(MELD_NECROCARNUM_SHROUD, oMeldshaper)) { location lTarget = GetLocation(oMeldshaper); int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_NECROCARNUM_SHROUD); int nClass = GetMeldShapedClass(oMeldshaper, MELD_NECROCARNUM_SHROUD); int nDC = GetMeldshaperDC(oMeldshaper, nClass, MELD_NECROCARNUM_SHROUD); float fDist = 5.0 + nEssentia * 5.0; // Use the function to get the closest creature as a target object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oAreaTarget)) { if(!PRCMySavingThrow(SAVING_THROW_WILL, oAreaTarget, nDC, SAVING_THROW_TYPE_FEAR)) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oAreaTarget, 6.0); //Select the next target within the spell shape. oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE); } DelayCommand(6.0, ShroudPulse(oMeldshaper)); } } void main() { object oMeldshaper = PRCGetSpellTargetObject(); int nEssentia = GetEssentiaInvested(oMeldshaper); effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0); ShroudPulse(oMeldshaper); IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_NECROCARNUM_SHROUD), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (GetIsMeldBound(oMeldshaper) == CHAKRA_SOUL) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_NECROCARNUM_SHROUD_SOUL), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (GetIsMeldBound(oMeldshaper) == CHAKRA_WAIST) ShroudShaken(oMeldshaper); }