/* 9/7/20 by Stratovarius Umbral Disciple Soulchilling Strike For every point of essentia you invest in this ability, your melee attack deals 1 point of Strength damage to the target (Fortitude negates, DC 10 + invested essentia + your Con modifier) in addition to its normal damage. Only one attack per round conveys this soulchilling effect. */ #include "moi_inc_moifunc" #include "prc_inc_fork" void main() { object oMeldshaper = PRCGetSpellTargetObject(); int nEssentia = GetEssentiaInvested(oMeldshaper); object oShield = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMeldshaper); if (nEssentia) { effect eLink = EffectVisualEffect(VFX_DUR_RESISTANCE); IPSafeAddItemProperty(oShield, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); AddEventScript(oShield, EVENT_ITEM_ONHIT, "moi_umbral", TRUE, FALSE); AddEventScript(oMeldshaper, EVENT_ONPLAYEREQUIPITEM, "moi_umbral", TRUE, FALSE); AddEventScript(oMeldshaper, EVENT_ONPLAYERUNEQUIPITEM, "moi_umbral", TRUE, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0); } else FloatingTextStringOnCreature("You have no essentia invested in "+GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", PRCGetSpellId()))), oMeldshaper, FALSE); }