/* 21/02/19 by Stratovarius Caul of Shadow Fundamental Level/School: 1st/Abjuration Range: Personal Target: You Duration: 1 minute/level A shifting, whirling field of semisolid shadows and tiny rifts in the air rises around you. Caul of shadow faintly darkens your form, but does not provide any bonuses on Hide checks or similar efforts. You gain a +1 deflection bonus to AC, with an additional +1 for every six caster levels (maximum bonus +4). */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { object oShadow = OBJECT_SELF; // Get infinite uses at this level if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23667); if(!ShadPreMystCastCode()) return; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { int nAC = min(4, 1 + myst.nShadowcasterLevel/6); myst.eLink = SupernaturalEffect(EffectLinkEffects(EffectACIncrease(nAC, AC_DEFLECTION_BONUS), EffectVisualEffect(VFX_DUR_ENTROPIC_SHIELD))); myst.fDur = 60.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel); } }