/* 21/02/19 by Stratovarius Widened Eyes Fundamental Level/School: 1st/Divination Range: Personal Target: You Duration: 10 minutes/level You cover your eyes with a filter of shadow that channels and enhances incoming light. You gain low-light vision, enabling you to see twice as far as a human in starlight, moonlight, torchlight, shadowy illumination, and similar conditions of poor illumination. If you already have low-light vision, these effects stack, enabling you to see four times as far as a human in poor illumination. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { object oShadow = OBJECT_SELF; // Get infinite uses at this level if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23672); if(!ShadPreMystCastCode()) return; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { myst.fDur = 600.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Duration Effects object oSkin = GetPCSkin(oShadow); itemproperty ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_LOWLIGHT_VISION); IPSafeAddItemProperty(oSkin, ipIP, myst.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ULTRAVISION), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel); } }