/* 14/02/19 by Stratovarius Shadow Vision Initiate, Veil of Shadows Level/School: 4th/Transmutation Range: Medium (100 ft. + 10 ft./level) Target: One creature with an Intelligence of 3 or higher Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes The subject’s vision overlaps the Plane of Shadow, causing him to see flickering images, areas of darkness, and other visual discrepancies with the material world. You impede the subject’s vision and its ability to determine what’s happening around it. The subject takes a –4 penalty on attack rolls, saves, and skill checks. In addition, you have total concealment with respect to the subject. */ #include "shd_inc_shdfunc" #include "shd_mysthook" #include "prc_inc_sp_tch" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel); SignalEvent(oTarget, EventSpellCastAt(oShadow, myst.nMystId)); // Only creatures, and PvP check. if(!GetIsReactionTypeFriendly(oTarget)) { // Check Spell Resistance if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen)) { if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_MIND_SPELLS)) { myst.fDur = 6.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; myst.eLink = EffectLinkEffects(EffectMissChance(50), EffectAttackDecrease(4)); myst.eLink = EffectLinkEffects(myst.eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, 4)); myst.eLink = EffectLinkEffects(myst.eLink, EffectSkillDecrease(SKILL_ALL_SKILLS, 4)); myst.eLink = EffectLinkEffects(myst.eLink, EffectVisualEffect(VFX_DUR_BRIGHT_LIGHT_INDIGO_PULSE_SLOW)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_PURPLE), oTarget); } } } } }