#include "tob_inc_tobfunc" #include "tob_inc_recovery" #include "prc_inc_fork" int IsUsingBloodClawWeapons(object oInitiator) { object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); int nType = GetBaseItemType(oWeap); if(nType == GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator)) && (nType == BASE_ITEM_DAGGER || GetIsDisciplineWeapon(oWeap, DISCIPLINE_TIGER_CLAW))) return TRUE; return FALSE; } void ApplySuperiorTWF(object oInitiator) { if(IsUsingBloodClawWeapons(oInitiator)) { SetCompositeAttackBonus(oInitiator, "SuperiorTWF", 2); } } void RemoveSuperiorTWF(object oInitiator) { if(!IsUsingBloodClawWeapons(oInitiator)) { SetCompositeAttackBonus(oInitiator, "SuperiorTWF", 0); } } void ClawsOfTheBeast(object oInitiator, object oTarget) { if(IsUsingBloodClawWeapons(oInitiator)) { // The +1 is to round up int nStr = (GetAbilityModifier(ABILITY_STRENGTH, oInitiator) + 1) / 2; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nStr), oTarget); } } void RendingClaws(object oInitiator, object oTarget) { // Expend a maneuver to do the rend, must be shifting if(ExpendRandomManeuver(oInitiator, GetPrimaryBladeMagicClass(oInitiator), DISCIPLINE_TIGER_CLAW) && GetHasSpellEffect(MOVE_BLOODCLAW_SHIFT, oTarget)) { if(IsUsingBloodClawWeapons(oInitiator)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(2)), oTarget); } } } void Scent(object oInitiator) { object oSkin = GetPCSkin(oInitiator); effect eScent = EffectLinkEffects(EffectSkillIncrease(SKILL_SPOT, 4), EffectSkillIncrease(SKILL_LISTEN, 4)); eScent = EffectLinkEffects(eScent, EffectSkillIncrease(SKILL_SEARCH, 4)); IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_KEEN_SENSES), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eScent, oInitiator); } void main() { int nEvent = GetRunningEvent(); if(DEBUG) DoDebug("tob_bloodclaw running, event: " + IntToString(nEvent)); // Get the PC. This is event-dependent object oInitiator; switch(nEvent) { case EVENT_ONPLAYEREQUIPITEM: oInitiator = GetItemLastEquippedBy(); break; case EVENT_ONPLAYERUNEQUIPITEM: oInitiator = GetItemLastUnequippedBy(); break; default: oInitiator = OBJECT_SELF; } object oItem; int nClass = GetPrimaryBladeMagicClass(oInitiator); int nMoveTotal = GetKnownManeuversModifier(oInitiator, nClass, MANEUVER_TYPE_MANEUVER); int nRdyTotal = GetReadiedManeuversModifier(oInitiator, nClass); int nBCMLvl = GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator); int nBCMBonusMove = (nBCMLvl + 1) / 2; int nMod; // We aren't being called from any event, instead from EvalPRCFeats if(nEvent == FALSE) { // Hook in the events, needed for various abilities if(DEBUG) DoDebug("tob_bloodclaw: Adding eventhooks"); AddEventScript(oInitiator, EVENT_ONPLAYEREQUIPITEM, "tob_bloodclaw", TRUE, FALSE); AddEventScript(oInitiator, EVENT_ONPLAYERUNEQUIPITEM, "tob_bloodclaw", TRUE, FALSE); //AddEventScript(oInitiator, EVENT_ONHEARTBEAT, "tob_bloodclaw", TRUE, FALSE); // Rest of the checks are in the function if(nBCMLvl > 1) ApplySuperiorTWF(oInitiator); if(nBCMLvl > 4) Scent(oInitiator); // Allows gaining of maneuvers by prestige classes nMod = nBCMBonusMove - GetPersistantLocalInt(oInitiator, "ToBBloodClawMove"); if(nMod) { SetKnownManeuversModifier(oInitiator, nClass, nMoveTotal + nMod, MANEUVER_TYPE_MANEUVER); SetPersistantLocalInt(oInitiator, "ToBBloodClawMove", nBCMBonusMove); SetPersistantLocalInt(oInitiator, "AllowedDisciplines", DISCIPLINE_TIGER_CLAW); } if(nBCMLvl > 2 && !GetPersistantLocalInt(oInitiator, "ToBBloodClawReadied")) { SetReadiedManeuversModifier(oInitiator, nClass, nRdyTotal + 1); SetPersistantLocalInt(oInitiator, "ToBBloodClawReadied", 1); } // Hook to OnLevelDown to remove the maneuver slots granted here AddEventScript(oInitiator, EVENT_ONPLAYERLEVELDOWN, "tob_bloodclaw", TRUE, FALSE); } else if(nEvent == EVENT_ONPLAYERLEVELDOWN) { // Has lost MAneuver, but the slot is still present nMod = GetPersistantLocalInt(oInitiator, "ToBBloodClawMove") - nBCMBonusMove; if(nMod) { SetKnownManeuversModifier(oInitiator, nClass, nMoveTotal - nMod, MANEUVER_TYPE_MANEUVER); SetPersistantLocalInt(oInitiator, "ToBBloodClawMove", nBCMBonusMove); } if(nBCMLvl < 3 && GetPersistantLocalInt(oInitiator, "ToBBloodClawReadied")) { SetReadiedManeuversModifier(oInitiator, nClass, nRdyTotal - 1); DeletePersistantLocalInt(oInitiator, "ToBBloodClawReadied"); } // Remove eventhook if the character no longer has levels in Bloodclaw if(!nBCMLvl) { RemoveEventScript(oInitiator, EVENT_ONPLAYERLEVELDOWN, "tob_bloodclaw", TRUE, FALSE); DeletePersistantLocalInt(oInitiator, "ToBBloodClawMove"); } } else if(nEvent == EVENT_ITEM_ONHIT) { oItem = GetSpellCastItem(); // Only applies to weapons, must be melee if(oItem == GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator)) { object oTarget = PRCGetSpellTargetObject(); if(DEBUG) DoDebug("tob_bloodclaw: OnHit:\n" + "oInitiator = " + DebugObject2Str(oInitiator) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" + "oTarget = " + DebugObject2Str(oTarget) + "\n"); ClawsOfTheBeast(oInitiator, oTarget); if(nBCMLvl >= 5) RendingClaws(oInitiator, oTarget); } } // We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oInitiator's weapon else if(nEvent == EVENT_ONPLAYEREQUIPITEM) { oItem = GetItemLastEquipped(); if(DEBUG) DoDebug("tob_bloodclaw - OnEquip\n" + "oInitiator = " + DebugObject2Str(oInitiator) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n"); // Rest of the checks are in the function if(nBCMLvl >= 2) ApplySuperiorTWF(oInitiator); // Only applies to weapons // IPGetIsMeleeWeapon is bugged and returns true on items it should not if(oItem == GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator) && !GetIsShield(oItem)) { // Add eventhook to the item AddEventScript(oItem, EVENT_ITEM_ONHIT, "tob_bloodclaw", TRUE, FALSE); // Add the OnHitCastSpell: Unique needed to trigger the event IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } // We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oInitiator's weapon else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM) { oItem = GetItemLastUnequipped(); if(DEBUG) DoDebug("tob_bloodclaw - OnUnEquip\n" + "oInitiator = " + DebugObject2Str(oInitiator) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n"); // Rest of the checks are in the function if (nBCMLvl >= 2) RemoveSuperiorTWF(oInitiator); // Only applies to weapons if(IPGetIsMeleeWeapon(oItem) && !GetIsShield(oItem)) { // Add eventhook to the item RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_bloodclaw", TRUE, FALSE); // Remove the temporary OnHitCastSpell: Unique RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY); } } }