#include "tob_inc_tobfunc" #include "tob_inc_recovery" #include "prc_inc_fork" void main() { int nEvent = GetRunningEvent(); if(DEBUG) DoDebug("tob_deepstone running, event: " + IntToString(nEvent)); // Get the PC. This is event-dependent object oInitiator; switch(nEvent) { case EVENT_ONPLAYEREQUIPITEM: oInitiator = GetItemLastEquippedBy(); break; case EVENT_ONPLAYERUNEQUIPITEM: oInitiator = GetItemLastUnequippedBy(); break; default: oInitiator = OBJECT_SELF; } object oItem; int nClass = GetPrimaryBladeMagicClass(oInitiator); int nMoveTotal = GetKnownManeuversModifier(oInitiator, nClass, MANEUVER_TYPE_MANEUVER); int nRdyTotal = GetReadiedManeuversModifier(oInitiator, nClass); int nDSLvl = GetLevelByClass(CLASS_TYPE_DEEPSTONE_SENTINEL, oInitiator); int nDSBonusMove = (nDSLvl + 1) / 2; int nMod; // We aren't being called from any event, instead from EvalPRCFeats if(nEvent == FALSE) { // Hook in the events, needed from level 4 for Stone Curse if(DEBUG) DoDebug("tob_deepstone: Adding eventhooks"); if(nDSLvl > 3) { AddEventScript(oInitiator, EVENT_ONPLAYEREQUIPITEM, "tob_deepstone", TRUE, FALSE); AddEventScript(oInitiator, EVENT_ONPLAYERUNEQUIPITEM, "tob_deepstone", TRUE, FALSE); //AddEventScript(oInitiator, EVENT_ONHEARTBEAT, "tob_deepstone", TRUE, FALSE); } // Allows gaining of maneuvers by prestige classes nMod = nDSBonusMove - GetPersistantLocalInt(oInitiator, "ToBDeepstoneMove"); if(nMod) { SetKnownManeuversModifier(oInitiator, nClass, nMoveTotal + nMod, MANEUVER_TYPE_MANEUVER); SetPersistantLocalInt(oInitiator, "ToBDeepstoneMove", nDSBonusMove); SetPersistantLocalInt(oInitiator, "AllowedDisciplines", DISCIPLINE_STONE_DRAGON); } if(nDSLvl > 2 && !GetPersistantLocalInt(oInitiator, "ToBDeepstoneReadied")) { SetReadiedManeuversModifier(oInitiator, nClass, nRdyTotal + 1); SetPersistantLocalInt(oInitiator, "ToBDeepstoneReadied", 1); } // Hook to OnLevelDown to remove the maneuver slots granted here AddEventScript(oInitiator, EVENT_ONPLAYERLEVELDOWN, "tob_deepstone", TRUE, FALSE); } else if(nEvent == EVENT_ONPLAYERLEVELDOWN) { // Has lost MAneuver, but the slot is still present nMod = GetPersistantLocalInt(oInitiator, "ToBDeepstoneMove") - nDSBonusMove; if(nMod) { SetKnownManeuversModifier(oInitiator, nClass, nMoveTotal - nMod, MANEUVER_TYPE_MANEUVER); SetPersistantLocalInt(oInitiator, "ToBDeepstoneMove", nDSBonusMove); } if(nDSLvl < 3 && GetPersistantLocalInt(oInitiator, "ToBDeepstoneReadied")) { SetReadiedManeuversModifier(oInitiator, nClass, nRdyTotal - 1); DeletePersistantLocalInt(oInitiator, "ToBDeepstoneReadied"); } // Remove eventhook if the character no longer has levels in Deepstone if(!nDSLvl) { RemoveEventScript(oInitiator, EVENT_ONPLAYERLEVELDOWN, "tob_deepstone", TRUE, FALSE); DeletePersistantLocalInt(oInitiator, "ToBDeepstoneMove"); } } else if(nEvent == EVENT_ITEM_ONHIT && !GetLocalInt(oInitiator, "DSPStoneCurse")) { oItem = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); if(DEBUG) DoDebug("tob_deepstone: OnHit:\n" + "oInitiator = " + DebugObject2Str(oInitiator) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" + "oTarget = " + DebugObject2Str(oTarget) + "\n" ); // Only applies to weapons, must be melee if(oItem == GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator)) { // Saving Throw if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator)))) { effect eLink = ExtraordinaryEffect(EffectLinkEffects(EffectCutsceneImmobilize(), EffectVisualEffect(VFX_IMP_DOOM))); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } // Once a round SetLocalInt(oInitiator, "DSPStoneCurse", TRUE); DelayCommand(6.0, DeleteLocalInt(oInitiator, "DSPStoneCurse")); } } // We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oInitiator's weapon else if(nEvent == EVENT_ONPLAYEREQUIPITEM) { oItem = GetItemLastEquipped(); if(DEBUG) DoDebug("tob_deepstone - OnEquip\n" + "oInitiator = " + DebugObject2Str(oInitiator) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" ); // Only applies to weapons if(IPGetIsMeleeWeapon(oItem)) { // Add eventhook to the item AddEventScript(oItem, EVENT_ITEM_ONHIT, "tob_deepstone", TRUE, FALSE); // Add the OnHitCastSpell: Unique needed to trigger the event IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } // We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oInitiator's weapon else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM) { oItem = GetItemLastUnequipped(); if(DEBUG) DoDebug("tob_deepstone - OnUnEquip\n" + "oInitiator = " + DebugObject2Str(oInitiator) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" ); // Only applies to weapons if(IPGetIsMeleeWeapon(oItem)) { // Add eventhook to the item RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_deepstone", TRUE, FALSE); // Remove the temporary OnHitCastSpell: Unique RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY); } } }