/* ---------------- Awaken the Stone Dragon tob_dpst_awstdrg ---------------- 27/01/08 by Stratovarius */ /** @file Awaken the Stone Dragon Deepstone Sentinel level 5 The ground ripples and rolls, crashing your foes to the ground, battered and sore. Once per encounter, you may cause a small earthquake, dealing 12d6 damage to all foes within 60 feet. Those who succeed at a Reflex save remain standing and take 6d6 damage. */ #include "tob_inc_tobfunc" #include "tob_movehook" ////#include "prc_alterations" void main() { object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); if(GetLocalInt(oInitiator, "DPST_Awaken_Stone_Dragon_Expended")) { FloatingTextStringOnCreature("*Awaken the Stone Dragon Already Expended*", oInitiator, FALSE); return; } // Mark ability used this encounter SetLocalInt(oInitiator, "DPST_Awaken_Stone_Dragon_Expended", TRUE); object oProneTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), GetLocation(oInitiator)); while(GetIsObjectValid(oProneTarget)) { // Enemy check if (GetIsEnemy(oProneTarget, oInitiator)) { // Save check if (!PRCMySavingThrow(SAVING_THROW_WILL, oProneTarget, (10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator)))) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(12)), oProneTarget); } else //Succeed ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(6)), oProneTarget); } oProneTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), GetLocation(oInitiator)); } }