/* ---------------- Aura of Triumph tob_dvsp_triumph.nss ---------------- 19/09/07 by Stratovarius */ /** @file Aura of Triumph Devoted Spirit (Stance) Level: Crusader 6 Prerequisite: Two Devoted Spirit maneuvers Initiation Action: 1 Swift Action Range: Personal Target: One ally Duration: Stance You channel the power of good through your body and soul, infusing the area around you with a soft, golden radiance. With each blow you strike against evil, you feel invigorated and driven onwards. While you are in this stance you and the targeted ally both heal 4 points of damage with each successful melee attack either of you makes against an evil target. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if (oTarget == oInitiator) { FloatingTextStringOnCreature("You cannot target yourself with Aura of Triumph", oInitiator, FALSE); return; } if(move.bCanManeuver) { object oItem = IPGetTargetedOrEquippedMeleeWeapon(); // Add the OnHit IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); effect eDur = ExtraordinaryEffect(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oTarget); oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oInitiator); SetLocalObject(oInitiator, "DSTriumph", oTarget); SetLocalObject(oTarget, "DSTriumph", oInitiator); } }