/* ---------------- Burning Brand tob_dw_brnbrnd.nss ---------------- 05/05/07 by Stratovarius */ /** @file Flashing Sun Desert Wind (Boost) Level: Swordsage 2 Initiation Action: 1 Swift action Range: Personal Target: You Duration: End of Turn Your weapon transforms into a roaring gout of flame. As you swing your burning blade, it stretches out beyond your normal reach to scorch your foes. You take a full attack action, with your reach increasing by 5 feet. Your weapon deals fire damage instead of normal damage for this round. This is a supernatural maneuver. */ #include "tob_inc_move" #include "tob_movehook" void main() { if (!PreManeuverCastCode()) return; object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { // Extra attack during the round SetLocalInt(oInitiator, "DWBurningBrand", TRUE); effect eNone; DelayCommand(0.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, -2, 0, 0, FALSE, "Burning Brand Hit", "Burning Brand Miss")); DelayCommand(6.0, DeleteLocalInt(oInitiator, "DWBurningBrand")); } }