/* ---------------- Fan the Flames tob_dw_fnflms ---------------- 15/07/07 by Stratovarius */ /** @file Fan the Flames Desert Wind (Strike) [Fire] Level: Swordsage 3 Prerequisite: One Desert Wind maneuver Initiation Action: 1 Standard Action Range: 30' Target: One Creature Flickering flames dance along your blade, then springs toward your target as you sweep your sword through the air. If successful on a ranged touch attack, you deal 6d6 fire damage. This maneuver is a supernatural maneuver. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_sp_tch" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId())); effect eRay = EffectBeam(VFX_BEAM_FIRE, OBJECT_SELF, BODY_NODE_HAND); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); int iAttackRoll = PRCDoRangedTouchAttack(oTarget);; if(iAttackRoll > 0) { // perform ranged touch attack and apply sneak attack if any exists int nDamage = d6(6); if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6(); ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_FIRE); //Apply the VFX impact and damage effect SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE); } } }