/* ---------------- Salamander Charge, Enter tob_dw_salchrga.nss ---------------- 19/08/07 by Stratovarius */ /** @file Salamander Charge Desert Wind (Strike) [Fire] Level: Swordsage 7 Prerequisite: Three Desert Wind maneuvers Initiation Action: 1 Full-round action Range: Personal Target: You Duration: Instantaneous, see text You spin and tumble about the battlefield, a wall of raging flame marking your steps. You charge your foe. In the space across which you charge, a wall of fire appears, dealing 6d6 damage to all who enter. This wall lasts for 5 rounds. This is a supernatural maneuver. */ #include "tob_inc_tobfunc" #include "tob_movehook" ////#include "prc_alterations" void main() { //Declare major variables int nDamage; effect eDam; object oTarget; object oInitiator = GetAreaOfEffectCreator(); //Declare and assign personal impact visual effect. effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); //Capture the first target object in the shape. oTarget = GetEnteringObject(); if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oInitiator)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId())); //Roll damage. nDamage = d6(6); if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6(); nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (17 + GetAbilityModifier(ABILITY_WISDOM, oInitiator)), SAVING_THROW_TYPE_FIRE); if(nDamage > 0) { // Apply effects to the currently selected target. eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } }