//:://///////////////////////////////////////////// //:: Name Avenging Strike On Hit //:: FileName tob_evnt_avgstr.nss //::////////////////////////////////////////////// /** Benefit: As a swift action, you can channel the power of your faith and energy to enhance a single attack you make. You gain a bonus equal to your CHA bonus (if any) on the attack roll and damage roll for the next melee attack you make against an evil outsider. You can use this ability a number of times per day equal to your charisma bonus (minimum 1). Author: Tenjac Created: 20.3.2007 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { object oWielder = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oWielder); object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oWielder); int nType = MyPRCGetRacialType(oTarget); int nAlign = GetAlignmentGoodEvil(oTarget); int nSpell; if(nAlign == ALIGNMENT_EVIL && nType == RACIAL_TYPE_OUTSIDER) { //Remove script RemoveEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr"); RemoveEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr"); //remove spell effects effect eTest = GetFirstEffect(oWielder); while (GetIsEffectValid(eTest)) { nSpell = GetEffectSpellId(eTest); if(nSpell == SPELL_AVENGING_STRIKE) { RemoveEffect(oWielder, eTest); } eTest = GetNextEffect(oWielder); } } }