/* Recover all maneuvers through EvalPRCFeats */ #include "tob_inc_recovery" void main() { object oInitiator = OBJECT_SELF; if(GetIsBladeMagicUser(oInitiator)) { RecoverExpendedManeuvers(oInitiator, MANEUVER_LIST_CRUSADER); RecoverExpendedManeuvers(oInitiator, MANEUVER_LIST_SWORDSAGE); RecoverExpendedManeuvers(oInitiator, MANEUVER_LIST_WARBLADE); RecoverPrCAbilities(oInitiator); } }