/* This is the delayed recovery script that the player has to manually fire outside of combat to recover maneuvers. */ #include "tob_inc_recovery" // Counts down a minute, then recovers the maneuvers. void Countdown(object oInitiator, int nTime) { if (0 >= nTime) { RecoverExpendedManeuvers(oInitiator, MANEUVER_LIST_CRUSADER); RecoverExpendedManeuvers(oInitiator, MANEUVER_LIST_SWORDSAGE); RecoverExpendedManeuvers(oInitiator, MANEUVER_LIST_WARBLADE); RecoverPrCAbilities(oInitiator); FloatingTextStringOnCreature("You have recovered all expended maneuvers", oInitiator, FALSE); if (GetRacialType(oInitiator) == RACIAL_TYPE_RETH_DEKALA) { RecoverExpendedManeuvers(oInitiator, MANEUVER_LIST_RETH_DEKALA); // This readies the maneuvers as well SetLocalInt(oInitiator, "ManeuverReadied" + IntToString(MANEUVER_LIST_RETH_DEKALA) + IntToString(1), MOVE_DS_DAUNTING_STRIKE); SetLocalInt(oInitiator, "ManeuverReadied" + IntToString(MANEUVER_LIST_RETH_DEKALA) + IntToString(2), MOVE_TC_DEATH_FROM_ABOVE); SetLocalInt(oInitiator, "ManeuverReadied" + IntToString(MANEUVER_LIST_RETH_DEKALA) + IntToString(3), MOVE_IH_DISARMING_STRIKE); SetLocalInt(oInitiator, "ManeuverReadied" + IntToString(MANEUVER_LIST_RETH_DEKALA) + IntToString(4), MOVE_DS_ENTANGLING_BLADE); SetLocalInt(oInitiator, "ManeuverReadied" + IntToString(MANEUVER_LIST_RETH_DEKALA) + IntToString(5), MOVE_IH_WALL_BLADES); SetLocalInt(oInitiator, "ManeuverReadied" + IntToString(MANEUVER_LIST_RETH_DEKALA), 5); FloatingTextStringOnCreature("You have recovered all expended Reth Dekala maneuvers", oInitiator, FALSE); } } else if (!GetIsInCombat(oInitiator)) // Being in combat causes this to fail { FloatingTextStringOnCreature("You have " + IntToString(nTime) +" seconds until maneuvers are recovered", oInitiator, FALSE); DelayCommand(6.0, Countdown(oInitiator, nTime - 6)); } } void main() { object oInitiator = OBJECT_SELF; // One minute out of combat Countdown(oInitiator, 60); }