////////////////////////////////////////////////// // Mountain Avalanche // Stone Dragon (Strike) // tob_stdr_mtavaln.nss ////////////////////////////////////////////////// /** @file Mountain Avalanche Stone Dragon (Strike) Level: Crusader 5, swordsage 5, warblade 5 Prerequisite: Two Stone Dragon maneuvers Initiation Action: 1 full-round action Range: Personal Target: You Saving Throw: None You wade through your enemies like a stone giant rampaging through a mob of orcs. You crush them underfoot and drive them before you, leaving a trail of the dead in your wake. As part of this maneuver, you can move up to double your speed and trample your opponents. You can enter the space of any creature of your size category or smaller. If you enter and occupy the space occupied by such a creature, it takes damage equal to 2d6 + 1 1/2 times your Str bonus (if any). You can deal trampling damage to a creature only once per round, no matter how many times you move into or through its space. Use the inc_draw stuff */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { //Twice the speed SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedIncrease(99), oInitiator, RoundsToSeconds(1)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(AOE_MOB_MOUNTAIN_AVALANCHE), oInitiator, 6.0); } }