/* ---------------- Stone Dragon's Fury tob_stdr_stndrgf ---------------- 18/08/07 by Stratovarius */ /** @file Stone Dragon's Fury Stone Dragon's (Strike) Level: Crusader 3, Swordsage 3, Warblade 3 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature With a mighty war cry, you slam your weapon into a slight crack or other fault in an object. The object shudders for a moment before it collapses into broken shards. You deal an extra 4d6 damage to objects or constructs with this strike. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST); int nDam; if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT || GetObjectType(oTarget) == OBJECT_TYPE_DOOR || GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE) nDam = d6(4); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, nDam, GetWeaponDamageType(oWeap), "Stone Dragon's Fury Hit", "Stone Dragon's Fury Miss")); } }