/* ---------------- Stalking Shadow tob_stsn_stlkshd ---------------- 05/12/07 by Stratovarius */ /** @file Stalking Shadow Setting Sun (Counter) Level: Swordsage 5 Prerequisite: Two Setting Sun maneuvers Initiation Action: 1 immediate action Range: 10 feet Target: One creature When the creature you are battling tries to back away, you step next to it in the blink of an eye, forcing it to stand and fight or suffer the consequences of withdrawing. You immediately move to any spot adjacent to your enemy, provided it is within range. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" #include "prc_inc_teleport" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { location lTarget = GetLocation(oTarget); // Check if the caster can teleport and inform if they can't if(FeetToMeters(10.0) >= GetDistanceBetween(oInitiator, oTarget)) { // Assign jump command with delay to prevent the damn infinite action loop DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget))); // Do some VFX DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55)); DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0, FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), // One VFX every meter 0.5 ); } } }