//#include "prc_alterations" #include "prc_weap_apt" #include "tob_inc_tobfunc" void WeaponAptitude(object oPC) { //Reapply weapon aptitude if it gets unapplied (for instance, //if shifting from one form to another removes the feats from //the PC's skin). int nAppliedPC = GetLocalInt(oPC, "PRC_WEAPON_APTITUDE_APPLIED"); int nAppliedSkin = GetLocalInt(GetPCSkin(oPC), "PRC_WEAPON_APTITUDE_APPLIED"); if(nAppliedPC && !nAppliedSkin) ApplyWeaponAptitude(OBJECT_SELF, TRUE); } void BattleClarity(object oPC) { int nSave = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC); // Can't be negative. if (0 > nSave) nSave = 0; // INT to Reflex saves SetCompositeBonus(GetPCSkin(oPC), "BattleClarity", nSave, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX); if (DEBUG) DoDebug("Battle Clarity applied: " + IntToString(nSave)); } // Supposed to only apply to AoOs void BattleMastery(object oPC) { int nAttackBonus = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC); // Can't be negative. if (0 > nAttackBonus) nAttackBonus = 0; // INT to Attack Bonus SetCompositeAttackBonus(oPC, "BattleMastery", nAttackBonus); if (DEBUG) DoDebug("Battle Mastery applied: " + IntToString(nAttackBonus)); } void main() { object oPC = OBJECT_SELF; int nWarbladeLevels = GetLevelByClass(CLASS_TYPE_WARBLADE, oPC); if (nWarbladeLevels >= 1) { WeaponAptitude(oPC); BattleClarity(oPC); } /*if (nWarbladeLevels >= 15) BattleMastery(oPC);*/ }