/* ---------------- Douse the Flames tob_wtrn_dsflms.nss ---------------- 27/04/07 by Stratovarius */ /** @file Douse the Flames White Raven (Strike) Level: Crusader 1, Warblade 1 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature You strike your enemy with a resounding blow, capturing his attention. As he turns to look, you let loose a string of oaths, challenges, and taunts that force him to focus his attention on you. If your strike hits, your target suffers a -2 penalty to attacks and attacks you. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Douse the Flames Hit", "Douse the Flames Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { effect eLink = ExtraordinaryEffect(EffectVisualEffect(VFX_IMP_FAERIE_FIRE)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); eLink = ExtraordinaryEffect(EffectAttackDecrease(2)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionAttack(oInitiator)); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }