/* ---------------- Breath of Recovery true_utr_brthrvy ---------------- 4/8/06 by Stratovarius */ /** @file Breath of Recovery Level: Evolving Mind 6 Range: 60 feet Target: One Creature Duration: 1 Round Spell Resistance: Yes Save: None (Normal) or Fort Negates (Reverse) Metautterances: Extend Normal: You speak a word of purity in the language of Truespeech, reminding the universe of an ally's natural state. This utterance removes ability damage, blindness, confusion, dazed, deafened, diseased, stunning, or poison. Reverse: Your words of power roll over you target's body, which stiffens into rigidity. Your target is paralyzed. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nSaveType = SAVING_THROW_TYPE_NONE; utter.nSaveThrow = SAVING_THROW_FORT; utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker); utter.fDur = RoundsToSeconds(1); if(utter.bExtend) utter.fDur *= 2; int nSRCheck; int nSaveCheck; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_BREATH_RECOVERY) { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; effect eFear = GetFirstEffect(oTarget); //Get the first effect on the current target while(GetIsEffectValid(eFear)) { if (GetEffectType(eFear) == EFFECT_TYPE_BLINDNESS || GetEffectType(eFear) == EFFECT_TYPE_DEAF || GetEffectType(eFear) == EFFECT_TYPE_POISON || GetEffectType(eFear) == EFFECT_TYPE_DAZED || GetEffectType(eFear) == EFFECT_TYPE_ABILITY_DECREASE || GetEffectType(eFear) == EFFECT_TYPE_CONFUSED || GetEffectType(eFear) == EFFECT_TYPE_DISEASE || GetEffectType(eFear) == EFFECT_TYPE_STUNNED) { //Remove any fear effects and apply the VFX impact RemoveEffect(oTarget, eFear); } //Get the next effect on the target eFear = GetNextEffect(oTarget); } utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); // No duration utter.fDur = 0.0; } // The REVERSE effect of the Utterance goes here else // UTTER_BREATH_CLEANSING_R { // If the Spell Penetration fails, don't apply any effects // Its done this way so the law of sequence is applied properly nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { // Saving throw nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF); if(!nSaveCheck) { // Paralyzed utter.eLink = EffectLinkEffects(EffectParalyze(), EffectVisualEffect(VFX_DUR_PARALYZE_HOLD)); utter.eLink2 = EffectLinkEffects(EffectVisualEffect(VFX_IMP_DISEASE_S), EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE_RED)); } } } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Impact Effects SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }