/* ---------------- Fortify Armour true_utr_fortify ---------------- 5/8/06 by Stratovarius */ /** @file Fortify Armour Level: Crafted Tool 1 Range: 30 feet Target: One Suit of Armour (Or Possessor) Duration: 5 Rounds Spell Resistance: No Metautterances: Extend A suit of armour covers its wearer's vital areas more effectively, providing better protection against attacks. Sneak: Makes the target armour grant immunity to sneak attacks. Critical Hits: Makes the target armour grant immunity to critical hits, but increases the Truespeech DC by 10. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); oTarget = CraftedToolTarget(oTrueSpeaker, oTarget); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.fDur = RoundsToSeconds(5); if(utter.bExtend) utter.fDur *= 2; // This utterance applies only to friends utter.bFriend = TRUE; // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_FORTIFY_ARMOUR_SNEAK /* Example Utterance */) { // Immunity to Sneak attack utter.ipIProp1 = ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB); IPSafeAddItemProperty(oTarget, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); // eLink2 is used for Impact Effects (Damage) utter.eLink2 = EffectVisualEffect(VFX_FNF_MAGIC_VESTAMENT); } // The REVERSE effect of the Utterance goes here else /* Effects of UTTER_FORTIFY_ARMOUR_CRIT_r would be here */ { // Immunity to Sneak attack utter.ipIProp1 = ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS); IPSafeAddItemProperty(oTarget, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); // eLink2 is used for Impact Effects (Damage) utter.eLink2 = EffectVisualEffect(VFX_FNF_MAGIC_VESTAMENT); } // Impact Effects SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }