/* ---------------- Hidden Truth true_utr_hdntrth ---------------- 1/8/06 by Stratovarius */ /** @file Hidden Truth Level: Evolving Mind 2 Range: 60 feet Target: One Creature Duration: 1 Round Spell Resistance: No Save: None Metautterances: Extend Normal: Your words allow your target to tap into a reserve of knowledge Your ally gains +10 to all Lore checks. Reverse: Your target's words ring true thanks to this utterance - even if they actually are not. Your ally gains +10 to all Bluff checks. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; utter.fDur = RoundsToSeconds(1); if(utter.bExtend) utter.fDur *= 2; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_HIDDEN_TRUTH) { // Lore utter.eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_LORE, 10), EffectVisualEffect(VFX_DUR_SHIELD_OF_LAW)); } // The REVERSE effect of the Utterance goes here else // UTTER_HIDDEN_TRUTH_R { // Bluff utter.eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_BLUFF, 10), EffectVisualEffect(VFX_DUR_ENTROPIC_SHIELD)); } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }