//:://///////////////////////////////////////////// //:: Invest Armour //:: psi_invest_armor //:://///////////////////////////////////////////// /* Allows a user to expend focus to give their armour a +3 boost to armour class. Using Invest Armour requires expending psionic focus. */ //::////////////////////////////////////////////// //:: Modified By: Stratovarius //:: Modified On: 14.02.2006 //::////////////////////////////////////////////// #include "prc_alterations" #include "psi_inc_psifunc" void main() { object oPC = OBJECT_SELF; object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST); int nArmourType = GetBaseAC(oItem); int nFeat = -1; // Light Armour if (nArmourType > 0 && nArmourType < 4) nFeat = FEAT_ARMOR_PROFICIENCY_LIGHT; else if (nArmourType >= 4 && nArmourType <= 5) nFeat = FEAT_ARMOR_PROFICIENCY_MEDIUM; else if (nArmourType >= 6) nFeat = FEAT_ARMOR_PROFICIENCY_HEAVY; // In case there is ever a way to equip armour without being proficient if(nFeat == -1 || !GetHasFeat(nFeat)) { SendMessageToPC(oPC, "You must be wearing armour to use this feat"); return; } if(!UsePsionicFocus(oPC)) { SendMessageToPC(oPC, "You must be psionically focused to use this feat"); return; } // Calculate how much armour is on there so we can boost it int nAC = GetACBonus(oItem); nAC += 3; // Lasts for one round AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyACBonus(nAC),oItem, 6.0); }