/* ---------------- Charm, Psionic psi_pow_charmper ---------------- 21/10/04 by Stratovarius */ /** @file Charm, Psionic Telepathy (Charm) [Mind-Affecting] Level: Telepath 1 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid Duration: 1 hour/level Saving Throw: Will negates Power Resistance: Yes Power Points: 1 Metapsionics: Extend, Twin In the eyes of the target humanoid, the personal reputation of the manifester is improved by 50%. Augment: You can augment this power in one or more of the following ways. 1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid. 2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above. 3. If you spend 4 additional power points, this power’s duration increases to one day per level. In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" int CheckRace(struct manifestation manif, object oTarget); void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(2, 2, 1, 4, 1, 4, 1 ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed; int nPen = GetPsiPenetration(oManifester); int bValidType = CheckRace(manif, oTarget); // Determine duration float fDuration; if(manif.nTimesAugOptUsed_3 == 1) fDuration = HoursToSeconds(24 * manif.nManifesterLevel); else fDuration = HoursToSeconds(manif.nManifesterLevel); if(manif.bExtend) fDuration *= 2; // If the target is of valid type if(bValidType) { // Create effects /* effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eCharm = EffectCharmed(); eCharm = PRCGetScaledEffect(eCharm, oTarget); // Game difficulty adjustments effect eLink = EffectLinkEffects(eMind, eCharm); */ effect eVis = EffectVisualEffect(VFX_IMP_CHARM); effect eCharm = EffectCharmed(); eCharm = PRCGetScaledEffect(eCharm, oTarget); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); //Link persistant effects effect eLink = EffectLinkEffects(eMind, eCharm); eLink = EffectLinkEffects(eLink, eDur); // Fire cast spell at event for the specified target PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { // Make a saving throw check if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply VFX Impact and daze effect SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel); }// end if - Failed save }// end if - SR check }// end for - Twin Power }// end if - Target is of correct type }// end if - Successfull manifestation } int CheckRace(struct manifestation manif, object oTarget) { int nRacial = MyPRCGetRacialType(oTarget); int bTargetRace = FALSE; // Check if the target is a humanoid if(nRacial == RACIAL_TYPE_DWARF || nRacial == RACIAL_TYPE_ELF || nRacial == RACIAL_TYPE_GNOME || nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID || nRacial == RACIAL_TYPE_HALFLING || nRacial == RACIAL_TYPE_HUMAN || nRacial == RACIAL_TYPE_HALFELF || nRacial == RACIAL_TYPE_HALFORC || nRacial == RACIAL_TYPE_HUMANOID_ORC || nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN ) { bTargetRace = TRUE; } // First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types if((manif.nTimesAugOptUsed_1 == 1 || GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 7 ) && (nRacial == RACIAL_TYPE_ANIMAL || nRacial == RACIAL_TYPE_FEY || nRacial == RACIAL_TYPE_GIANT || nRacial == RACIAL_TYPE_MAGICAL_BEAST || nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS || nRacial == RACIAL_TYPE_BEAST )) { bTargetRace = TRUE; } // First augmentation option adds aberration, dragon, elemental, and outsider to possible target types if((manif.nTimesAugOptUsed_2 == 1 || GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 9 ) && (nRacial == RACIAL_TYPE_ABERRATION || nRacial == RACIAL_TYPE_DRAGON || nRacial == RACIAL_TYPE_ELEMENTAL || nRacial == RACIAL_TYPE_OUTSIDER )) { bTargetRace = TRUE; } return bTargetRace; }