/* ---------------- Swarm of Crystals psi_pow_crysswrm ---------------- 9/11/04 by Stratovarius */ /** @file Swarm of Crystals Metacreativity (Creation) Level: Psion/wilder 2 Manifesting Time: 1 standard action Range: 30 ft. Area: Cone-shaped spread Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 3 Metapsionics: Empower, Maximize, Twin, Widen Thousands of tiny crystal shards spray forth in an arc from your hand. These razorlike crystals slice everything in their path. Anyone caught in the cone takes 3d4 points of slashing damage. Augment: For every additional power point you spend, this power’s damage increases by 1d4 points. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; struct manifestation manif = EvaluateManifestation(oManifester, OBJECT_INVALID, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 1, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN ); if(manif.bCanManifest) { int nNumberOfDice = 3 + manif.nTimesAugOptUsed_1; int nDieSize = 4; int nDamage, i; effect eDamage; effect eSpikes = EffectVisualEffect(VFX_IMP_WALLSPIKE); effect eDart = EffectVisualEffect(NORMAL_DART); float fWidth = EvaluateWidenPower(manif, FeetToMeters(30.0f)); float fDelay; location lTarget = PRCGetSpellTargetLocation(); object oTarget; vector vOrigin = GetPosition(oManifester); vector vTarget = GetPositionFromLocation(lTarget); float fAngle = acos((vTarget.x - vOrigin.x) / GetDistanceBetweenLocations(GetLocation(oManifester), lTarget)); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Do VFX - Doesn't seem to work with darts //DrawLinesInACone(10, fWidth, lTarget, fAngle, DURATION_TYPE_INSTANT, NORMAL_DART, 0.0f, 20, 1.5f); // Loop over targets oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE); while(GetIsObjectValid(oTarget)) { if(oTarget != oManifester && // No hurting self spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Game difficulty limitations ) { // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Roll damage nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE); // Target-specific stuff nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE); eDamage = EffectDamage(nDamage, DAMAGE_TYPE_SLASHING); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); //SPApplyEffectToObject(DURATION_TYPE_INSTANT, eSpikes, oTarget); if(GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) // Placeables do not like the VFX, either for(i = 0; i < 15; i++) ApplyEffectToObject(DURATION_TYPE_INSTANT, eDart, oTarget); }// end if - Targeting check oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE); }// end while - Target loop }// end for - Twin Power }// end if - Successfull manifestation }