/* ---------------- Crystallize psi_pow_crystlz ---------------- 25/10/04 by Stratovarius */ /** @file Crystallize Metacreativity Level: Shaper 6 Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./ level) Target: One living creature Duration: Permanent Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 11 Metapsionics: Twin You seed the subject’s flesh with supersaturated crystal. In an eyeblink, the subject’s form seems to freeze over, as its flesh and fluids are instantly crystallized. Following the application of this power, the subject appears lifeless. In fact, it is not dead (though no life can be detected with powers or spells that detect such). Implementation note: The effect is equivalent to standard petrification. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { //use bioware petrify effect instead //that works better for henchmen, DMs, etc //as well as not petrifying undead, constructs, etc //and putting all petrification code in one place, so builder hooks can work PRCDoPetrification(manif.nManifesterLevel, oManifester, oTarget, manif.nSpellID, nDC); /* if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) { //SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectPetrify(), oTarget); } */ } } } }