//::////////////////////////////////////////////// //:: Power: Dimension Slide //:: psi_pow_dimslide //::////////////////////////////////////////////// /** @file Dimension Slide Psychoportation (Teleportation) Level: Psychic warrior 3 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: You; see text Duration: Instantaneous Power Points: 5 Metapsionics: None You instantly transfer yourself from your current location to any other spot within range to which you have line of sight. Movement caused by the use of dimension slide does not provoke attacks of opportunity. If you somehow attempt to transfer yourself to a location occupied by a solid body or a location you can’t see the power simply fails to function. @author Ornedan @date Created - 2005.10.28 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "psi_inc_psifunc" #include "psi_spellhook" #include "prc_inc_teleport" void main() { // Powerhook if(!PsiPrePowerCastCode()) return; object oManifester = OBJECT_SELF; struct manifestation manif = EvaluateManifestation(oManifester, OBJECT_INVALID, PowerAugmentationProfile(), METAPSIONIC_NONE ); if(manif.bCanManifest) { location lTarget = PRCGetSpellTargetLocation(); // Check if the caster can teleport and inform if they can't if(GetCanTeleport(oManifester, lTarget, TRUE, TRUE)) { // Assign jump command with delay to prevent the damn infinite action loop DelayCommand(1.0f, AssignCommand(oManifester, JumpToLocation(lTarget))); // Do some VFX DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oManifester, 0.55)); DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oManifester), GetPosition(oManifester), GetPositionFromLocation(lTarget), 0.0, FloatToInt(GetDistanceBetweenLocations(GetLocation(oManifester), lTarget)), // One VFX every meter 0.5 ); } } }