/* ---------------- Dominate, Psionic psi_pow_dominate ---------------- 16/4/05 by Stratovarius */ /** @file Dominate, Psionic Telepathy (Compulsion) [Mind-Affecting] Level: Telepath 4 Manifesting Time: 1 round Range: Medium (100 ft. + 10 ft./level) Target: One humanoid Duration: 1 round/level Saving Throw: Will negates Power Resistance: Yes Power Points: 7 Metapsionics: Extend, Twin, Widen The target temporarily becomes a faithful and loyal servant of the manifester. Augment: You can augment this power in one or more of the following ways. 1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid. 2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above. 3. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power. 4. If you spend 1 additional power point, this power's duration is 1 hour rather than 1 round per manifester level. If you spend 2 additional power points, this power's duration is 1 day rather than 1 round per manifester level. In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" int CheckRace(struct manifestation manif, object oTarget); void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(2, 2, 1, 4, 1, 2, PRC_UNLIMITED_AUGMENTATION, 1, 2 ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed; int nPen = GetPsiPenetration(oManifester); int nExtraTargets = manif.nTimesAugOptUsed_3; effect eMindVFX = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eDominate = EffectCutsceneDominated(); // Allows multiple dominated creatures effect eLink; location lTarget = PRCGetSpellTargetLocation(); float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f)); // Calculate duration float fDuration; switch(manif.nTimesAugOptUsed_4) { case 0: fDuration = RoundsToSeconds(manif.nManifesterLevel); break; case 1: fDuration = HoursToSeconds(1); break; case 2: fDuration = HoursToSeconds(24); break; default: if(DEBUG) DoDebug("psi_pow_dominate: ERROR: Unknown value in fourth augmentation: " + IntToString(manif.nTimesAugOptUsed_4)); fDuration = 0.0f; } if(manif.bExtend) fDuration *= 2; // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Main target if(CheckRace(manif, oTarget)) { // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { //Make a saving throw check if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { // Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS)) { // Determine effect and apply it eLink = EffectLinkEffects(eMindVFX, PRCGetScaledEffect(eDominate, oTarget)); DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel)); } }// end if - Save }// end if - SR check }// end if - Target type check // Additional targets if(nExtraTargets) { // Get targets until out of potential targets or cannot affect any more int nTargetsLeft = nExtraTargets; object oExtraTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); while(nTargetsLeft > 0 && GetIsObjectValid(oExtraTarget)) { if(oExtraTarget != oManifester && // Does not affect the manifester oExtraTarget != oTarget && // Does not affect the same target twice spellsIsTarget(oExtraTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) && // User gets to pick targets CheckRace(manif, oExtraTarget) // Target type check ) { // Let the AI know PRCSignalSpellEvent(oExtraTarget, TRUE, manif.nSpellID, oManifester); //Check for Power Resistance if(PRCMyResistPower(oManifester, oExtraTarget, nPen)) { //Make a saving throw check if(!PRCMySavingThrow(SAVING_THROW_WILL, oExtraTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { // Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS)) { // Determine effect and apply it eLink = EffectLinkEffects(eMindVFX, PRCGetScaledEffect(eDominate, oExtraTarget)); DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oExtraTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel)); } }// end if - Save }// end if - SR check // Use up a target slot only if we actually did something to it nTargetsLeft -= 1; } //Select the next target within the spell shape. oExtraTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); }// end while - Target loop }// end if - More than one target }// end for - Twin Power }// end if - Successfull manifestation } int CheckRace(struct manifestation manif, object oTarget) { int nRacial = MyPRCGetRacialType(oTarget); int bTargetRace = FALSE; // Check if the target is a humanoid if(nRacial == RACIAL_TYPE_DWARF || nRacial == RACIAL_TYPE_ELF || nRacial == RACIAL_TYPE_GNOME || nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID || nRacial == RACIAL_TYPE_HALFLING || nRacial == RACIAL_TYPE_HUMAN || nRacial == RACIAL_TYPE_HALFELF || nRacial == RACIAL_TYPE_HALFORC || nRacial == RACIAL_TYPE_HUMANOID_ORC || nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN ) { bTargetRace = TRUE; } // First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types if((manif.nTimesAugOptUsed_1 == 1 || GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 7 ) && (nRacial == RACIAL_TYPE_ANIMAL || nRacial == RACIAL_TYPE_FEY || nRacial == RACIAL_TYPE_GIANT || nRacial == RACIAL_TYPE_MAGICAL_BEAST || nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS || nRacial == RACIAL_TYPE_BEAST )) { bTargetRace = TRUE; } // First augmentation option adds aberration, dragon, elemental, and outsider to possible target types if((manif.nTimesAugOptUsed_2 == 1 || GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 9 ) && (nRacial == RACIAL_TYPE_ABERRATION || nRacial == RACIAL_TYPE_DRAGON || nRacial == RACIAL_TYPE_ELEMENTAL || nRacial == RACIAL_TYPE_OUTSIDER )) { bTargetRace = TRUE; } return bTargetRace; }