/* ---------------- Exhalation of the Black Dragon psi_pow_exhalebd ---------------- 28/10/04 by Stratovarius */ /** @file Exhalation of the Black Dragon Psychometabolism [Acid] Level: Psychic warrior 3 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 5 Metapsionics: Chain, Empower, Maximize, Split Psionic Ray, Twin You spit forth vitriolic acid, originating from your mouth, at your target. If you succeed on a ranged touch attack, the target takes 3d6 points of acid damage. Augment: For every 2 additional power points you spend, this power’s damage increases by 1d6 points. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_sp_tch" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oMainTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oMainTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_CHAIN | METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_SPLIT | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nPen = GetPsiPenetration(oManifester); int nNumberOfDice = 3 + manif.nTimesAugOptUsed_1; int nDieSize = 6; int nTouchAttack, i, nDamage; effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oMainTarget); object oChainTarget; // Determine Chain Power targets if(manif.bChain) EvaluateChainPower(manif, oMainTarget, TRUE); // Let the AI know PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester); if(GetIsObjectValid(oSecondaryTarget)) PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester); if(manif.bChain) for(i = 0; i < array_get_size(oManifester, PRC_CHAIN_POWER_ARRAY); i++) PRCSignalSpellEvent(array_get_object(oManifester, PRC_CHAIN_POWER_ARRAY, i), TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Perform the Touch Attack on the main target nTouchAttack = PRCDoRangedTouchAttack(oMainTarget); if(nTouchAttack > 0) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oMainTarget, nPen)) { // Calculate damage nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE); // Apply VFX and damage to main target SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget); ApplyTouchAttackDamage(oManifester, oMainTarget, nTouchAttack, GetTargetSpecificChangesToDamage(oMainTarget, oManifester, nDamage, TRUE, TRUE), DAMAGE_TYPE_ACID ); // Apply damage to Chain targets if(manif.bChain) { // Halve the damage nDamage /= 2; for(i = 0; i < array_get_size(oManifester, PRC_CHAIN_POWER_ARRAY); i++) { oChainTarget = array_get_object(oManifester, PRC_CHAIN_POWER_ARRAY, i); // Apply VFX and damage to chained target. No criticals or precision-based damage here SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oChainTarget); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetTargetSpecificChangesToDamage(oChainTarget, oManifester, nDamage, TRUE, TRUE), DAMAGE_TYPE_ACID ), oChainTarget ); }// end for - Chain targets }// end if - Chain Power }// end if - SR check }// end if - Touch attack hit main target // Perform the Touch Attack on the split ray target nTouchAttack = PRCDoRangedTouchAttack(oSecondaryTarget); if(nTouchAttack > 0) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen)) { // Calculate damage nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE); // Apply VFX and damage to main target SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget); ApplyTouchAttackDamage(oManifester, oMainTarget, nTouchAttack, GetTargetSpecificChangesToDamage(oSecondaryTarget, oManifester, nDamage, TRUE, TRUE), DAMAGE_TYPE_ACID, TRUE ); }// end if - SR check }// end if - Touch attack hit split ray target }// end for - Twin Power }// end if - Successfull manifestation }