/* ---------------- Inertial Armour psi_pow_inertarm ---------------- 28/10/04 by Stratovarius */ /** @file Inertial Armour Psychokinesis Level: Psion/wilder 1, psychic warrior 1 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 hour/level Power Points: 1 Metapsionics: Extend Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. The armor bonus provided by inertial armor does not stack with bonuses provided by armor enhancements. Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_alterations" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { int nBonus = 4 + manif.nTimesAugOptUsed_1; effect eLink = EffectACIncrease(nBonus, AC_ARMOUR_ENCHANTMENT_BONUS); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_MINOR)); float fDuration = HoursToSeconds(manif.nManifesterLevel); if(manif.bExtend) fDuration *= 2; SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel); } }