/* ---------------- Iron Body, Psionic psi_pow_ironbody ---------------- 25/2/04 by Stratovarius */ /** @file Iron Body, Psionic Metacreativity (Creation) Level: Psion/wilder 8 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 min./level Power Points: 15 Metapsionics: Extend This power transforms your body into living iron, which grants you several powerful resistances and abilities. You gain damage reduction 15/+5. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 50%, just as if you were clad in full plate armor. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_alterations" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { effect eLink = EffectDamageReduction(15, DAMAGE_POWER_PLUS_FIVE); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE)); eLink = EffectLinkEffects(eLink, EffectSpellImmunity(SPELL_DROWN)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_POISON)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_STUN)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 50)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50)); eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 6)); eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(50)); // eLink = EffectLinkEffects(eLink, EffectSpellFailure(50, SPELL_SCHOOL_GENERAL)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BLUR)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS)); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD); eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION)); eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE)); float fDuration = 60.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyAbilityDamage(oTarget, ABILITY_DEXTERITY, 6, DURATION_TYPE_TEMPORARY, FALSE, fDuration, TRUE); // Apply ASF to hide AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_PLUS_50_PERCENT), GetPCSkin(oTarget), fDuration); } }