/* ---------------- Eradicate Invisibility psi_pow_neginvis ---------------- 11/12/04 by Stratovarius */ /** @file Eradicate Invisibility Psychokinesis Level: Psion/wilder 3 Manifesting Time: 1 standard action Range: 50 ft. Targets: You and all invisible creatures and objects in a 50-ft.-radius burst centered on you Duration: Instantaneous Saving Throw: Reflex negates Power Resistance: No Power Points: 5 Metapsionics: Twin, Widen You radiate a psychokinetic burst that disrupts and negates all types of invisibility. Any creature that fails its save to avoid the effect loses its invisibility. Augment: For every additional power point you spend, this power’s range and the radius of the burst in which it functions both increase by 5 feet. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; struct manifestation manif = EvaluateManifestation(oManifester, OBJECT_INVALID, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 1, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_TWIN |METAPSIONIC_WIDEN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30); effect eTest; float fRadius = EvaluateWidenPower(manif, FeetToMeters(50.0f + (5.0f * manif.nTimesAugOptUsed_1))); location lTarget = PRCGetSpellTargetLocation(); object oTarget; // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Apply impact VFX ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget); // Loop over targets in the area oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE); while(GetIsObjectValid(oTarget)) { // Difficulty check if(oTarget == oManifester || // Despite usual limitations, this power explicitly hits self spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) ) { // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Save - Reflex negates if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE)) { // Loop over effects and remove all (non-cutscene) invisibility ones eTest = GetFirstEffect(oTarget); while(GetIsEffectValid(eTest)) { if(GetEffectType(eTest) == EFFECT_TYPE_INVISIBILITY || GetEffectType(eTest) == EFFECT_TYPE_IMPROVEDINVISIBILITY ) RemoveEffect(oTarget, eTest); eTest = GetNextEffect(oTarget); }// end while - Effect loop }// end if - Save }// end if - Targeting limitations // Get next target oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE); }// end while - Target Loop }// end for - Twin Power }// end if - Successfull manifestation }