/* ---------------- Oak Body psi_pow_oakbody ---------------- 25/2/04 by Stratovarius */ /** @file Oak Body Psychometabolism Level: Psion/wilder 7, psychic warrior 5 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 min./level Power Points: Psion/wilder 13, psychic warrior 9 Metapsionics: Extend This power transforms your body into living oak, which grants you several advantages. You gain damage reduction 10/ slashing and a +5 bonus to natural armor that overlaps (does not stack with) any natural armor bonus you may already have. You are immune to ability damage, blindness, deafness, disease, drowning, poison and stunning. You take only half damage from cold effects of all kinds. However, you gain vulnerability to fire. You gain a +4 enhancement bonus to Strength, but you take a -2 penalty to Dexterity (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have arcane spell failure chance of 25%. Augment: For every additional power point you spend, this power’s duration increases by 1 minute. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_alterations" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 1, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { effect eLink = EffectDamageResistance(DAMAGE_TYPE_SLASHING, 10); eLink = EffectLinkEffects(eLink, EffectACIncrease(5, AC_NATURAL_BONUS)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE)); eLink = EffectLinkEffects(eLink, EffectSpellImmunity(SPELL_DROWN)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_POISON)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_STUN)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 50)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityDecrease(DAMAGE_TYPE_FIRE, 50)); eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 4)); eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(50)); // eLink = EffectLinkEffects(eLink, EffectSpellFailure(25, SPELL_SCHOOL_GENERAL)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS)); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE); eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_FNF_NATURES_BALANCE)); eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE)); float fDuration = 60.0f * (manif.nManifesterLevel + manif.nTimesAugOptUsed_1); if(manif.bExtend) fDuration *= 2; ApplyAbilityDamage(oTarget, ABILITY_DEXTERITY, 2, DURATION_TYPE_TEMPORARY, FALSE, fDuration, TRUE); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); // Apply ASF to hide AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_PLUS_25_PERCENT), GetPCSkin(oTarget), fDuration); }// end if - Successfull manifestation }