/* ---------------- Psionic Blast psi_pow_psiblast ---------------- 28/10/04 by Stratovarius */ /** @file Psionic Blast Telepathy [Mind-Affecting] Level: Psion/wilder 3 Manifesting Time: 1 standard action Range: 30 ft. Area: 30-ft. cone-shaped burst Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 5 Metapsionics: Twin, Widen The air ripples with the force of your mental attack, which blasts the minds of all creatures in range. Psionic blast stuns all affected creatures for 1 round. Augment: For every 2 additional power points you spend, the duration of the stun effect increases by 1 round. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; struct manifestation manif = EvaluateManifestation(oManifester, OBJECT_INVALID, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_TWIN | METAPSIONIC_WIDEN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); effect eLink = EffectLinkEffects(EffectStunned(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED) ); float fWidth = EvaluateWidenPower(manif, FeetToMeters(30.0f)); float fDuration = 6.0f * (1 + manif.nTimesAugOptUsed_1); float fDelay; location lTarget = PRCGetSpellTargetLocation(); object oTarget; vector vOrigin = GetPosition(oManifester); vector vTarget = GetPositionFromLocation(lTarget); float fAngle = acos((vTarget.x - vOrigin.x) / GetDistanceBetweenLocations(GetLocation(oManifester), lTarget)); DrawLinesInACone(manif.nManifesterLevel, fWidth, lTarget, fAngle, DURATION_TYPE_INSTANT, -1, 0.0f, 20, 1.5f); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oTarget)) { // Target validity check if(oTarget != oManifester && // Cones have a bug where they can include the user in the area. Workaround spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Difficulty and faction dependent targeting limits, because people whine if they are missing ) { // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { // Save - Will negates if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { // Apply effect, delayed according to distance from manifester fDelay = GetDistanceBetween(oManifester, oTarget) / 20.0f; DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel)); }// end if - Save }// end if - SR check }// end if - Target is valid // Get next target oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE); }// end while - Target loop }// end for - Twin Power }// end if - Successfull manifestation }