/* ---------------- Shadow Body psi_pow_shadbody ---------------- 27/3/05 by Stratovarius */ /** @file Shadow Body Psychometabolism Level: Psion/wilder 8 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 min./level Power Points: 15 Metapsionics: Extend Your body and all your equipment are subsumed by your shadow. As a living shadow, you drift in and out of the shadow plane, giving you total concealement (50% miss chance). While in your shadow body, you gain damage reduction 10/+1 and darkvision. You are immune to extra damage from critical hits, ability damage, disease, drowning, and poison. You take only half damage from acid, electricity, and fire of all kinds. While affected by this power, you can be detected by powers that read thoughts, life, or presences (including true seeing). If you take any hostile actions, you will return fully to the Prime Material plane for a round. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" #include "prc_inc_teleport" void GoInvis(struct manifestation manif, object oTarget) { // Check for effect expiration if(!PRCGetDelayedSpellEffectsExpired(manif.nSpellID, oTarget, manif.oManifester)) { effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL); effect eConceal = EffectConcealment(50); effect eLink = EffectLinkEffects(eInvis, eConceal); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0f, TRUE, manif.nSpellID, manif.nManifesterLevel); DelayCommand(6.0f, GoInvis(manif, oTarget)); } } void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { effect eLink = EffectDamageReduction(10, DAMAGE_POWER_PLUS_ONE); eLink = EffectLinkEffects(eLink, EffectUltravision()); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE)); eLink = EffectLinkEffects(eLink, EffectSpellImmunity(SPELL_DROWN)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_POISON)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 50)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 50)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_SHADOW_BODY)); effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION); float fDuration = 60.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Make sure the target is not prevented from extra-dimensional movement if(GetCanTeleport(oTarget, GetLocation(oTarget), FALSE, TRUE)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); GoInvis(manif, oTarget); }// end if - The target can move extradimensionally }// end if - Successfull manifestation }