/* ---------------- Truevenom Weapon psi_pow_truvnmwp ---------------- 5/11/05 by Stratovarius */ /** @file Truevenom Weapon Psychometabolism (Creation) Level: Psychic warrior 4 Manifesting Time: 1 swift action Range: Personal Target: One held weapon; see text Duration: 1 min./level or until discharged Saving Throw: None and Fortitude negates; see text Power Points: 7 Metapsionics: Extend, Empower, Maximize, Twin As truevenom, except your weapon gains the poison coating as long as it remains in your grip, until the effect is discharged, or until the duration expires, whichever occurs first. You can use this power to produce a horrible poison that coats a manufactured weapon you are wielding. On your next successful melee attack with the weapon during the power’s duration, the poison deals 1d8 points of Constitution damage immediately and another 1d8 points of Constitution damage 1 minute later. The target of your attack can negate each instance of damage with a Fortitude save. */ const int ERROR_CODE_5_FIX_AGAIN = 1; #include "prc_alterations" #include "prc_inc_spells" #include "psi_inc_onhit" #include "psi_inc_psifunc" #include "psi_spellhook" // Used for the DelayCommanded second iteration of poison void DoPoison(object oTarget, object oManifester, int nDC, int nDam); void main() { // Are we running the manifestation part or one of the events? if(GetRunningEvent() != EVENT_ITEM_ONHIT && GetRunningEvent() != EVENT_ITEM_ONPLAYERUNEQUIPITEM ) { if(!PsiPrePowerCastCode()){ return; } object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget); // Validity check if(!GetIsObjectValid(oWeapon)) { // "Target is not wielding a weapon!" FloatingTextStrRefOnCreature(16826669, oManifester, FALSE); return; } struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND | METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nNumberOfDice = 1; int nDieSize = 8; int nDamage; int nDC = GetManifesterDC(oManifester); effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE); float fDuration = 60.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; /* Apply the VFX to whatever is wielding the target */ SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); // Create the values array if it doesn't already exist if(!array_exists(oWeapon, "PRC_Power_TruevenomWeapon_Values")) array_create(oWeapon, "PRC_Power_TruevenomWeapon_Values"); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE); // Store the DC and the damage to be dealt on the creature array_set_int(oWeapon, "PRC_Power_TruevenomWeapon_Values", array_get_size(oWeapon, "PRC_Power_TruevenomWeapon_Values"), (nDC << 16) | nDamage ); } // Hook to the item's OnHit AddEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_truvnmwp", TRUE, FALSE); // Hook to the item's OnUnEquip AddEventScript(oWeapon, EVENT_ITEM_ONPLAYERUNEQUIPITEM, "psi_pow_truvnmwp", TRUE, FALSE); /* Add the onhit spell to the weapon */ IPSafeAddItemProperty(oWeapon, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); }// end if - Successfull manifestation }// end if - Running manifestation else if(GetRunningEvent() == EVENT_ITEM_ONHIT) { object oManifester = OBJECT_SELF; object oWeapon = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); int nArraySize = array_get_size(oWeapon, "PRC_Power_TruevenomWeapon_Values") - 1; int nValue = array_get_int(oWeapon, "PRC_Power_TruevenomWeapon_Values", nArraySize); int nDamage = nValue & 0x0000FFFF; int nDC = (nValue >>> 16 ) & 0x0000FFFF; // Target-specific damage adjustments nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE); if(DEBUG) DoDebug("psi_pow_truvnmwp: OnHit: Damage = " + IntToString(nDamage) + "; DC = " + IntToString(nDC)); // Apply poison, then apply again 1 minute later DoPoison(oTarget, oManifester, nDC, nDamage); DelayCommand(60.0f, DoPoison(oTarget, oManifester, nDC, nDamage)); // Remove the damage value from the array int nNewSize = array_get_size(oWeapon, "PRC_Power_TruevenomWeapon_Values") - 1; if(nNewSize > 0) array_shrink(oWeapon, "PRC_Power_TruevenomWeapon_Values", nNewSize); else { array_delete(oWeapon, "PRC_Power_TruevenomWeapon_Values"); RemoveEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_truvnmwp", TRUE, FALSE); RemoveEventScript(oWeapon, EVENT_ITEM_ONPLAYERUNEQUIPITEM, "psi_pow_truvnmwp", TRUE, FALSE); } }// end else - Running OnHit else if(GetRunningEvent() == EVENT_ITEM_ONPLAYERUNEQUIPITEM) { object oWeapon = OBJECT_SELF; if(DEBUG) DoDebug("psi_pow_truvnmwp: OnPlayerUnEquipItem: Weapon " + DebugObject2Str(oWeapon) + "; Removing values array and eventhooks"); // Delete values array array_delete(oWeapon, "PRC_Power_TruevenomWeapon_Values"); // Unhook events RemoveEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_truvnmwp", TRUE, FALSE); RemoveEventScript(oWeapon, EVENT_ITEM_ONPLAYERUNEQUIPITEM, "psi_pow_truvnmwp", TRUE, FALSE); }// end else - Running OnPlayerUnEquipItem else if(DEBUG) Assert(FALSE, "FALSE", "Script run for unknown event: " + IntToString(GetRunningEvent()), "psi_pow_truvnmwp", "main()"); } void DoPoison(object oTarget, object oManifester, int nDC, int nDam) { // First check for poison immunity, if not, make a fort save versus spells. if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON, oManifester) ) { //Apply the poison effect and VFX impact ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_S), oTarget); ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0f); } }