/* prc_pyro_lash Fire Lash code By: Flaming_Sword Created: Dec 6, 2007 Modified: Dec 7, 2007 */ #include "prc_alterations" #include "prc_x2_itemprop" void main() { object oPC = OBJECT_SELF; object oWhip = CreateItemOnObject("prc_pyro_lash_wh", oPC); SetName(oWhip, GetPersistantLocalString(oPC, "PyroString") + " Lash"); IPSafeAddItemProperty(oWhip, ItemPropertyVisualEffect(GetPersistantLocalInt(oPC, "PyroVis")), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); AssignCommand(oPC, ActionEquipItem(oWhip, INVENTORY_SLOT_RIGHTHAND)); SetDroppableFlag(oWhip, FALSE); SetItemCursedFlag(oWhip, TRUE); }