/* Killoren Hunter, detect enemies in area*/ #include "prc_inc_spells" void main() { object oPC = OBJECT_SELF; if(!GetLocalInt(oPC, "KillorenHunter")) return; location lTarget = GetLocation(oPC); //Get the first target in the radius around the caster object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget); while(GetIsObjectValid(oTarget)) { FloatingTextStringOnCreature("A "+GetName(oTarget)+" approaches", oPC, FALSE); //Get the next target in the specified area around the caster oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget); } }