// Killoren Aspect of the Hunter #include "prc_alterations" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); itemproperty iKill = PRCItemPropertyBonusFeat(IP_CONST_FEAT_BLOODED); AddItemProperty(DURATION_TYPE_TEMPORARY, iKill, oSkin, HoursToSeconds(24)); effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_HIDE, 2), EffectSkillIncrease(SKILL_MOVE_SILENTLY, 2)); eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_LISTEN, 2), eLink); effect eLore = SupernaturalEffect(eLink); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLore, oPC, HoursToSeconds(24)); DecrementRemainingFeatUses(oPC, FEAT_KILLOREN_ASPECT_A); DecrementRemainingFeatUses(oPC, FEAT_KILLOREN_ASPECT_D); SetLocalInt(oPC, "KillorenHunter", TRUE); }