//:://///////////////////////////////////////////// //:: Creeping Doom //:: NW_S0_CrpDoom //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The druid calls forth a mass of churning insects and scorpians that bite and sting all those within a 20ft square. The total spell effects does 1000 damage to all withiin the area of effect until all damage is dealt. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: , 2001 //::////////////////////////////////////////////// //Needed would require an entry into the vfx_persistent.2DA and a new AOE constant //:: modified by mr_bumpkin Dec 4, 2003 #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION); /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables including Area of Effect Object effect eAOE = EffectAreaOfEffect(AOE_PER_CREEPING_DOOM); location lTarget = PRCGetSpellTargetLocation(); int CasterLvl = PRCGetCasterLevel(); int nDuration = CasterLvl; int nMetaMagic = PRCGetMetaMagicFeat(); //Make sure duration does no equal 0 if (nDuration < 1) { nDuration = 1; } //Check Extend metamagic feat. if (nMetaMagic & METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Create an instance of the AOE Object using the Apply Effect function ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration)); object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_CREEPING_DOOM"); SetAllAoEInts(SPELL_CREEPING_DOOM, oAoE, PRCGetSpellSaveDC(SPELL_CREEPING_DOOM, SPELL_SCHOOL_CONJURATION), 0, CasterLvl); DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the local integer storing the spellschool name }