//:://///////////////////////////////////////////// //:: Flame Lash //:: NW_S0_FlmLash.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creates a whip of fire that targets a single individual */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Nov 21, 2001 //::////////////////////////////////////////////// //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION); /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = PRCGetSpellTargetObject(); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF); int EleDmg = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE); int nCasterLevel = CasterLvl; int nMetaMagic = PRCGetMetaMagicFeat(); if(nCasterLevel > 3) { nCasterLevel = (nCasterLevel-3)/3; } else { nCasterLevel = 0; } int nDamage = d6(2 + nCasterLevel); //Enter Metamagic conditions if ((nMetaMagic & METAMAGIC_MAXIMIZE)) { nDamage = 6 * (2 + nCasterLevel);//Damage is at max } if ((nMetaMagic & METAMAGIC_EMPOWER)) { nDamage = nDamage + (nDamage/2); //Damage/Healing is +50% } nDamage += SpellDamagePerDice(OBJECT_SELF, 2 + nCasterLevel); CasterLvl +=SPGetPenetr(); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, OBJECT_SELF, BODY_NODE_HAND); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE); if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FLAME_LASH)); if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, 1.0)) { //nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF); nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_FIRE); effect eDam = PRCEffectDamage(oTarget, nDamage, EleDmg); if(nDamage > 0) { //Apply the VFX impact and effects DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); } } } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the local integer storing the spellschool name }