/* nw_s0_light Applies a light source to the target for 1 hour per level XP2 If cast on an item, item will get temporary property "light" for the duration of the spell Brightness on an item is lower than on the continual light version. By: Preston Watamaniuk Created: Aug 15, 2001 Modified: Jun 29, 2006 Flaming_Sword: Cleaned up code added continual flame */ #include "prc_sp_func" #include "prc_x2_craft" //Implements the spell impact, put code here // if called in many places, return TRUE if // stored charges should be decreased // eg. touch attack hits // // Variables passed may be changed if necessary int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent) { int nSpellID = PRCGetSpellId(); int bLight = (nSpellID == SPELL_LIGHT); int nDuration = bLight ? nCasterLevel : 0; int nMetaMagic = PRCGetMetaMagicFeat(); if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) nDuration = nDuration *2; //Duration is +100% if (GetObjectType(oTarget) == OBJECT_TYPE_ITEM && ! CIGetIsCraftFeatBaseItem(oTarget)) { if (!IPGetIsItemEquipable(oTarget)) { // Item must be equipable... FloatingTextStrRefOnCreature(83326,OBJECT_SELF); return TRUE; } itemproperty ip = ItemPropertyLight(bLight ? IP_CONST_LIGHTBRIGHTNESS_NORMAL : IP_CONST_LIGHTBRIGHTNESS_BRIGHT, IP_CONST_LIGHTCOLOR_WHITE); IPSafeAddItemProperty(oTarget, ip, HoursToSeconds(nDuration), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, !bLight, TRUE); } else { effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); if(!bLight) eLink = SupernaturalEffect(eLink); SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, FALSE)); SPApplyEffectToObject(bLight ? DURATION_TYPE_TEMPORARY : DURATION_TYPE_PERMANENT, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel); } return TRUE; //return TRUE if spell charges should be decremented } void main() { //if(GetHasFeat(FEAT_SHADOWWEAVE,OBJECT_SELF)) return; if (!X2PreSpellCastCode()) return; object oCaster = OBJECT_SELF; int nCasterLevel = PRCGetCasterLevel(oCaster); PRCSetSchool(GetSpellSchool(PRCGetSpellId())); object oTarget = PRCGetSpellTargetObject(); int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags if(!nEvent) //normal cast { if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget) { //holding the charge, casting spell on self SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges return; } DoSpell(oCaster, oTarget, nCasterLevel, nEvent); } else { if(nEvent & PRC_SPELL_EVENT_ATTACK) { if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent)) DecrementSpellCharges(oCaster); } } PRCSetSchool(); }